Format: Wii™
Launch Date: Aug. 25, 2008
ESRB: E (Everyone) – Comic Mischief
Game Type: Sports
Players: 1-4
Developer: Namco Bandai
KEY INFORMATION
Let the Wii Remote™ controller be your bat as you join Mario™, Luigi™, Peach™ and the rest of the gang in a rocking, socking baseball extravaganza.
• Newcomers to gaming or sports titles will be up and running on Mario Super Sluggers in no time. Simply swing the Wii Remote to smack a home run, or use a pitching motion to toss the ball over the plate.
• Two, three or four players can pick up Wii Remote controllers and challenge one another to a full baseball game or compete in a host of baseball-themed mini-games. There’s even a home run hitting contest.
• Mario Super Sluggers boasts more than 40 playable characters, all Nintendo favorites. The single-player adventure mode allows the player to explore Baseball Kingdom, tackle dozens of fun baseball challenges and unlock new characters that can be used in any mode. You can also play with your Mii™ characters in Exhibition, Toy Field and Minigame modes.
LOS ANGELES, July 15, 2008 – At the E3 Media & Business Summit today, Nintendo unveiled an enhancement for its iconic Wii Remote™ controller and new games that promise to further enrich and engage players around the world. These offerings build on Nintendo’s ongoing efforts to remove the barriers between expert and novice video game players, an approach that has been instrumental in creating a paradigm shift for the industry since the advent of the Nintendo DS™ portable system and the Wii™ home console.
Enjoying a nice hot dog, tending to your flowers-not exactly the hallmarks of an adventurous lifestyle, right? Think again. This week’s additions to the Wii™ Shop Channel feature action and excitement in unlikely settings, from super-charged eating contests to a greenhouse that’s been invaded by a certain world-famous ape. We’ve also thrown in a classic scrolling actioner for those who prefer a more familiar brand of fist-flying combat. For WiiWare™ lovers and Virtual Console™ devotees alike, it’s a great week to get some unexpected kicks.
Nintendo adds new and classic games to the Wii Shop Channel at 9 a.m. Pacific time every Monday. Wii owners with a high-speed Internet connection can redeem Wii Points™ to download the games. Wii Points can be purchased in the Wii Shop Channel or at retail outlets. This week’s new games are:
Virtual Console
1 – Super Mario Bros. 3 2 – Super Mario Bros. 3 – Super Mario World 4 – Super Mario Bros. 2 5 – Mario Kart 64 6 …
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WiiWare
1 (1) – My Pokémon Ranch 2 (2) – Dr Mario Online Rx 3 (3) – Defend your Castle 4 (10) – Gyrostarr 5 (4) – Final Fantasy Crystal …
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Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds. Do you have them all? ; )
NES
1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus
Wired: You said you get your inspiration for your games from hobbies and parts of your life. Give me an example of where an idea for a game came from.
Miyamoto: Well, I think in the end I could say that my inspiration comes basically from my own interests. So, for a concrete example, Nintendogs was a game where that came about because of the joy and the fun that I discovered in the different aspects of raising and training a dog. Now, in the cases of Super Mario Galaxy, again, not so much a hobby but coming from my interests, looking at kind of the joy of discovery and surprise in the creation of kind of maybe an Escher-like world where you have strange angles and things like that, as well as kind of the different types of fun you can have playing with the effects of gravity. So, those are not necessarily hobbies, per se, but things that interest me.
Thompson: Where exactly did the idea for Donkey Kong come from?
Miyamoto: Actually, when I’m designing a game, I start with the game system. So, Donkey Kong was based kind of on this idea of almost like a collage where you have a defined area, and you would essentially within that area be able to paste — and this is in terms of the graphics. Within that area, you’ve got specific elements that you’re pasting in there. The game system of Donkey Kong was the idea of you’re in this square, which of course is defined by the TV screen. And, originally the idea was that it’s a maze that you’re moving around in. And so in thinking of what types of art or graphics would go well in terms of representing this movement around kind of a maze, the idea was, well, if we have something big that you’re working toward, that serves as a clear objective. And so something big, a gorilla, gorillas are big, that would be a good point on screen.
Famicom:
* Dig Dug (July 1st) * Chack’n Pop * Donkey Kong 3
Super Famicom:
* Fire Emblem: Thracia 776
Nintendo 64:
* Nothing!
Sega Master System:
* Space Harrier
Virtual Console
Rank (Last) – Game Name (System) 1 (1) – Super Mario Bros. 3 (NES) 2 (2) – Super Mario Bros. (NES) 3 (3) – Super Mario World (SNES) …
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Virtual Console Rank (Last) – Game Name (System) 1 (1) – Super Mario Bros. 3 (NES) 2 (2) – Super Mario Bros. (NES) 3 (3) – Super Mario World (SNES) …
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Battle it out to prove you are the biggest and best brawler of them all at Gamestation Stores nationwide in the Super Smash Bros. Brawl Showdown
Pick your favourite character, choose your controller and get ready to jump into Nintendo’s biggest and baddest brawl ever! On 28th June, selected Gamestation stores nationwide will host the ‘Super Smash Bros. Brawl Showdown’. Be one of 64 players in each of our 20 chosen stores to battle it out not only to prove you are the biggest and best brawler of them all and be crowned a Super Smash champion, but to compete for the ultimate prize – a Samsung Home Entertainment Centre.
In order to be eligible to brawl, you’ll need to register online before the 21st June at www.gamestation.co.uk/supersmashshowdown – you’ll then be contacted by someone at Nintendo to confirm your entry into the tournament.
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Here are just “Some” of the stats you can find with the new feture of the Nintendo Channel:
Super Mario Galaxy – played 5 million times at 25 hours per person.
Lostwinds – played 48,689 times at 3.4 hours per person.
Wii Sports – played 24 million hours at 33 hours per person. 21 million times played with 28 times per person
Japanese stats:
Wii Fit: Duration 20:37, 20.26 sessions
Wii Sports: Duration 30:00, over 28.44 sessions
Zelda 3: Duration 9:44, over 7.51 sessions (21,282 registered sales)
Zelda TP: Duration 50:10, over 21.36 sessions
No More Heroes: Duration 10:44, over 5.12 sessions
RE4 Wii: Duration 33:23, over 15.41 sessions
Umbrella Chronicles: Duration 14:54, over 8.61 sessions
Dr. Mario WiiWare: Duration 14:09, over 9.24 sessions (13,931 registered sales)
FF:CC My Life As A King: Duration 21:14, over 8.89 sessions (33,810 registered sales)
Star Soldier R: Not enough data/Data withheld
Everyone’s Pokemon Farm: Duration 8:03, over 17.98, but… 44,779 registered sales
VC sales information:
Virtual Console
1 (1) – Super Mario Bros. 3 2 (2) – Super Mario Bros. 3 (3) – Super Mario World 4 (4) – Punch Out!! 5 (5) – The …
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VC
1 (1) – Super Mario Bros. 3 2 (2) – Super Mario Bros. 3 (3) – Super Mario World 4 (4) – Punch-Out!! 5 (7) – The Legend of …
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Virtual Console Rankings Rank (Last) – Game Name
1 (1) – Super Mario Bros. 3 (NES) 2 (2) – Super Mario Bros. (NES) 3 (3) – Super Mario World (SNES) …
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Pretty long article but a good and interesting read. Just to give you something to read over the Memorial day weekend.
Resistance Is Futile
By SETH SCHIESEL
IT’S O.K. to liken Shigeru Miyamoto to Walt Disney.When Disney died in 1966, Mr. Miyamoto was a 14-year-old schoolteacher’s son living near Kyoto, Japan’s ancient capital. An aspiring cartoonist, he adored the classic Disney characters. When he wasn’t drawing, he made his own toys, carving wooden puppets with his grandfathers’ tools or devising a car race from a spare motor, string and tin cans.
Even as he has become the world’s most famous and influential video-game designer — the father of Donkey Kong, Mario, Zelda and, most recently, the Wii — Mr. Miyamoto still approaches his work like a humble craftsman, not as the celebrity he is to gamers around the world.
Perched on the end of a chair in a hotel suite a few dozen stories above Midtown Manhattan, the preternaturally cherubic 55-year-old Mr. Miyamoto radiated the contentment of someone who has always wanted to make fun. And he has. As the creative mastermind at Nintendo for almost three decades, Mr. Miyamoto has unleashed mass entertainment with a global breadth, cultural endurance and financial success unsurpassed since Disney’s fabled career.
Top 20 VC
1 (1) – Super Mario Bros. 3 (NES) 2 (2) – Super Mario Bros. (NES) 3 (4) – Super Mario World (SNES) 4 (3) – Double Dragon …
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Top VC
1(1) – Super Mario Bros. 3 2(2) – Super Mario Bros. 3(4) – Double Dragon 4(5) – Super Mario World 5(3) – River City Ransom 6(6) – Mario …
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