Super Smash Brothers Melee College Class

You read that right! Oberlin school of Art in Ohio offers a one hour course in Smash Brothers Melee Theory and practice. Check out the course description below.

Super Smash …
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Take-Two Interactive Software, Inc. – Third Quarter Fiscal 2008 Financial Results
14 years ago

Take-Two Interactive Software, Inc. – Third Quarter Fiscal 2008 Financial Results

Non-GAAP EPS is $0.93, versus ($0.62) Non-GAAP Net Loss a Year Ago

Top and Bottom Line Results Exceed High End of Guidance

Non-GAAP EPS is $0.93, versus ($0.62) Non-GAAP Net Loss a Year Ago

Top and Bottom Line Results Exceed High End of Guidance
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its third quarter ended July 31, 2008, which exceeded the Company’s previously issued guidance.

Net revenue for the third fiscal quarter was $433.8 million, compared to $206.4 million for the same quarter of fiscal 2007. Third quarter sales were led by the blockbuster Grand Theft Auto IV, as well as Top Spin 3 and Sid Meier’s Civilization® Revolution™.

Net income for the third quarter was $51.8 million or $0.67 per share, compared to a net loss of ($58.5) million or ($0.81) per share in the third quarter of fiscal 2007.

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GCBooter: Region Free GC Playing On Your Wii

GCBooter is a simple application which allows anyone to boot their original GC games from Wii mode. It is region free and works from the homebrew channel.

This is far …
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Harvest Moon: Island of Happiness Now Available for DS

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New Handheld Harvest Moon Adventure Kicks Off The 10-Year Anniversary
Celebration For The Ever-Popular Harvest Moon Franchise!

Burlingame, Calif., August 26, 2008 – Natsume, a worldwide developer
and publisher of family-oriented video games, announced today that
Harvest Moon: Island of Happiness for the Nintendo DS has officially
shipped, marking Natsume’s ten year commemorative anniversary
celebration for the popular Harvest Moon series. Harvest Moon: Island
of Happiness is rated E for Everyone by the ESRB and will retail for

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New York, NY— August 18, 2008 — Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today confirmed that it expects to sign a confidentiality agreement with Electronic Arts allowing EA to enter into Take-Two’s formal process to evaluate strategic alternatives. Take-Two also affirmed that it is continuing its discussions as part of this process to maximize value for stockholders.

Take-Two also noted that EA will allow its unsolicited conditional tender offer to acquire all of Take-Two’s outstanding shares to expire at 11:59 p.m., New York City time, today.

Strauss Zelnick, Chairman of Take-Two, commented, “We welcome EA into our formal process and look forward to demonstrating to their Board the significant strides made by Take-Two since they last undertook a detailed review of our business in early 2007. Our Board remains unwavering in its belief that EA’s unsolicited conditional tender offer of $25.74 per share was inadequate and undervalued Take-Two’s world-class entertainment franchises and our strong operational and financial performance.”

Ben Feder, Chief Executive Officer, added, “We are continuing to consider all alternatives that will maximize value to our stockholders. As part of that commitment, we are engaged in discussions with other parties as part of a formal process to generate greater value and will act quickly to assist EA in moving expeditiously through our process. In the meantime, we remain focused on executing on our business goals and creating value for stockholders and consumers of our products.”

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Nintendo Voice Chat Summary

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Wii MotionPlus
– Long overdue
– Is basically what the Wiimote should have been initially
– Measures subtle rotational shifts, 1:1 – Craig says it actually works, he likes sword-fighting
– Craig “called” a new Wii Sports game right before Nintendo’s conference

Wii Sports Resort
– All 3 minigames were pretty fun
– Matt liked the disc dog game, since you can see how accurate Wii Motion Plus is – worked perfectly
– Angle, rotation played a huge part where the disc would land
– Craig thought sword-fighting was really accurate as well

– Laughably made
– Can put it anywhere in the room, cord looks gigantic (based on photos)
– Made for 3 – 4 people playing on a couch
– A third-party might make a work-around eventually (headset, microphone)
– Can use wireless keyboard in AC: City Folk
– Matt will remain skeptical until he can really test it
– Nintendo playing it safe again – Craig

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Nintendo – units moved, lifetime sales, and more

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Nintendo’s Quarterly Revenue: $3.9 billion USD (24% increase over 1Q 2007)

Nintendo’s Quarterly Profit: $990 million USD (33% increase over 1Q 2007)

From Page 2 of the statement:

Forecast profit …
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E308: Nintendo Winning Over 3rd-Party Publishers

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Nintendo Co Ltd, surging from the commercial success of its Wii game machine, is winning over this coveted group of partners in a marked departure from the Wii’s ill-fated predecessor, …
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Namco/Bandai Games Hands on, We cheer, Tales, Active Life, and Digimon

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*Pictures coming soon for these games…Internet is very slow here

Tales of Symphonia: Dawn of the New World (Wii) was my favorite of Namco/Bandai’s showings.  The game takes everything the first Tales of Symphonia game on the Gamecube did well, and makes it 10 times better.  The battle system is still very free-form and allows for a number of new combos and strategies. The addition of a complete monster capture/training system is a welcome one.  There are almost 220+ monsters that can be caught in the game and each have their own evolutions and level up as in most RPGs (very similar to Pokemon).  Every monster levels up just like your characters and can be assigned strategies throughout any battle.

Another huge addition is 4-player multiplayer support.  Up to 4 of your friends can join your party at any time in the game and take control of one of your party members to control themselves.  I didn’t get to test this feature out, but I’m really looking forward to when the game finally releases in the States.

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Fifa 09 All-Play – details

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– online game improved since last Fifa, but nothing fancy. Only 2% of Fifa 08 purchasers went online – Be A Pro Camera included – gameplay is very similar to …
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Natsume Celebrates 10 Years Of Its Popular Harvest Moon Series With 2 New Titles for DS and Wii This Summer

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Special Anniversary Packaging, Plush Toys, Strategy Guides and an
Exclusive DS Lite Kit Just Some of the Specialty Items that will
Commemorate the Beloved Series

Burlingame, Calif., July 7, 2008 – Natsume, a worldwide developer and
publisher of family-oriented video games, announced today that the
company is celebrating the ten-year anniversary of its popular Harvest
Moon franchise this summer. In commemoration of the anniversary,
Natsume is launching two new Harvest Moon titles later this quarter
and offering a host of retail promotions surrounding the launches.

Harvest Moon: Island of Happiness for the Nintendo DS and Harvest Moon:
Tree of Tranquility for the Nintendo Wii will both be available at
retail later this summer, and will be branded with special packaging
marking the 10th anniversary. In addition, a line of collectible plush
toys featuring the cute and friendly animal characters from the games
will also be available as a pre-order bonus/gift with purchase at
select retailers. Other special promotions surrounding the anniversary
include an exclusive 10th anniversary Harvest Moon DS Lite Kit (with
protective cover, stylus, screen wipe and more) and two new strategy
guides from BradyGames.

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FACT SHEET for Nintendo WiiTM


Believe it! NARUTO, the reigning property for boys 9-14 on television and online, battles onto the Wii platform again from TOMY Corporation and D3Publisher with NARUTO: Clash of Ninja Revolution 2. Developed by Eighting, NARUTO: Clash of Ninja Revolution 2 has an all new original storyline created for the North American audience and features the largest character roster yet for the Clash of Ninja series. The latest iteration of the hit fighting game represents a huge progression from the previous game, including never-before-seen modes, improved visual presentation, and polished gameplay mechanics. Using their favorite characters from VIZ Media’s hit animated series NARUTO, players can intensify special ninja techniques or perform “hand signs” mid-battle with the Wii remote; or opt for the Classic or the GameCube controller for a more traditional fighting game experience. The only four-player NARUTO fighting game series available, NARUTO: Clash of Ninja Revolution 2 will support widescreen (16:9) and progressive scan at 480p when it releases this fall.
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IGN Nintendo Voice Chat Ep. 14: Summary

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Chocobo Mystery Dungeon Wii
-Daemon really likes it.
-”Great challenge without being too frustrating.”
-A lot more strategy than Pokemon Myster Dungeon series. Job system heavily affects how you play.
-”Feels like a very polished last gen game.”

Magenetica Twist (WiiWare)
-Craig thinks it’s pretty good, but the DS verison is better.
-Hard to quickly turn around because of the remote.
-Disappointing that there is no online, but still local multiplayer.

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Top 20 Games from All Nintendo Consoles/Handhelds

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Nintendo Power has ranked what they believe to be the Top 20 games for all Nintendo consoles and handhelds.  Do you have them all? ; )



1. The Legend of Zelda
2. Super Mario Bros. 3
3. Mega Man 2
4. Super Mario Bros.
5. Metroid
6. Mike Tyson’s Punch-Out
7. Contra
8. Super Mario Bros. 2
9. Castlevania III: Dracula’s Curse
10. Ninja Gaiden
11. Mega Man 3
12. Zelda II: The Adventure of Link
13. DuckTales
14. Castlevania
15. Castlevania II: Simon’s Quest
16. Maniac Mansion
17. Bionic Commando
18. Dragon Warrior IV
19. Final Fantasy
20. Kid Icarus

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Partnership with Starlight Starbright Children’s Foundation Brings Fun Centers with Wii Consoles to Hospitals Nationwide

REDMOND, Wash., June 24, 2008 � Determined to help lift the spirits of seriously ill children and their families, Nintendo of America Inc. and Starlight Starbright Children’s Foundation have committed to placing hundreds of popular Fun Centers, now featuring Wii� game systems, in hospitals across the United States and Canada this year. Nintendo of America is manufacturing 1,250 new Fun Centers in their first run, and Starlight expects to have about 500 of them placed in hospitals by the end of the year. In a continuation of the organizations’ 16-year partnership, the portable Fun Centers with the new Wii technology will be enjoyed by thousands of hospitalized kids.

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GAME Reveal: Greatest Computer Games of All Time Mario Number One

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Portly plumber Mario can lay claim to being the greatest gaming icon of all time, beating off stiff competition from the likes of Master Chief, Solid Snake, Lara Croft and Sonic the Hedgehog in’s Greatest Games of All Time vote and securing an impressive 11% of the overall top 100.

His 1995 Super Mario 64 at number 5 is his highest ranked title, while other Mario games in the top 25 include Mario Kart Wii at number 13, the beloved NES (and later SNES) platformer Super Mario Bros. 3 at 16 and the stunning Nintedo Wii game Super Mario Galaxy at 21.

In comparison, arch-rival Sonic the Hedgehog’s best entry is at number 19, while only three Sonic titles made the cut, one of which, Mario & Sonic at the Olympic Games, also stars the moustachioed, squeaky-voiced Nintendo mascot.
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Take-Two responds to EA extension

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New York, NY— June 17, 2008 — Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today responded to Electronic Arts Inc.’s (NASDAQ:ERTS) announcement that it is extending for a fourth time its unsolicited conditional tender offer to acquire all of Take-Two’s outstanding shares.

As reported by EA, only 6,139,824 of Take-Two’s outstanding shares, or approximately 7.9% of the total, tendered into EA’s offer as of 5:00 p.m. Eastern time on June 16, 2008.

“The latest extension of EA’s unsolicited, highly conditional tender offer does not alter the fact that their proposal still significantly undervalues Take-Two, a fact that is reflected in the overwhelming number of stockholders who still have not tendered their shares,” said Strauss Zelnick, Chairman of the Board of Take-Two. “Our Board of Directors remains in unanimous agreement that the proposal is contrary to the best interests of Take-Two stockholders, and the Board continues to recommend that stockholders not tender their shares to EA. The Board remains focused on the strategic process that began formally on April 30 to consider all alternatives to maximize value. We believe that these alternatives, which may include a business combination or remaining independent, will deliver greater value to stockholders than the current EA offer.”

Ben Feder, Chief Executive Officer, commented, “Take-Two’s vast potential to create and enhance stockholder value has become even more evident in recent weeks, with the runaway success of Grand Theft Auto IV, a product pipeline that is one of the strongest and most creative in our history, and continued operational and financial progress. We believe that any alternative we consider must fully reflect the value we are creating and capture that value for the benefit of our stockholders.”
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Battle it out to prove you are the biggest and best brawler of them all at Gamestation Stores nationwide in the Super Smash Bros. Brawl Showdown

Pick your favourite character, choose your controller and get ready to jump into Nintendo’s biggest and baddest brawl ever! On 28th June, selected Gamestation stores nationwide will host the ‘Super Smash Bros. Brawl Showdown’. Be one of 64 players in each of our 20 chosen stores to battle it out not only to prove you are the biggest and best brawler of them all and be crowned a Super Smash champion, but to compete for the ultimate prize – a Samsung Home Entertainment Centre.

In order to be eligible to brawl, you’ll need to register online before the 21st June at – you’ll then be contacted by someone at Nintendo to confirm your entry into the tournament.
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