Hertfordshire, UK- JANUARY 23, 2008 – KOEI today launched the Samurai Warriors KATANA website ahead of its February 22 release. The site details all areas of the multi-million selling series’ debut on the Wii. From explanations about how to wield and master the eight different weapons, to the variety of game modes and characters within the game. Find out about the challenges that await; from fighting alongside Nobunaga in some of Japanese history’s most renowned battles to mastering the techniques of the ninja, and see the game in action on the downloads page. Samurai Warriors Katana is scheduled for release on February 22, 2008.
To view the site head to www.samuraiwarriorskatana.co.uk
“Samurai Warriors Katana is a radical departure for the series on the Wii. The controllers enable the player to experience the Samurai Warriors world from a totally new perspective. And the implementation of eight different weapons within the game lends this title a level of arcade style action and variety that is unparalleled on the Wii.” said Will Curley, Sales Manager for KOEI Ltd.
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There has been some debate as when this game was coming out. Even as of this week there has been different stores with different dates. Here is official confirmation that …
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18 years ago
Street Date: February 12th, 2008
Platforms: Xbox 360, PS2, Wii
Rating: TeenTell us a little bit about Jumper: Griffin’s Story?
The Jumper game follows the character Griffin, who is a skilled jumper on a quest to avenge the death of his parents, an event that has shaped is life since he was child. The game story runs parallel to David’s (Hayden Christenson’s character) in the film and intersects at a few points – but in the game we learn even more about the Paladin organization, their mission and their history with Griffin.What type of game play can gamers expect?
Jumper: Griffin’s Story introduces a new way to fight by introducing “jumping”, which will allow players to change locations within an environment in a split second. The game is heavily focused on combat, and being able to teleport and integrate this skill into combat is the key to what makes a jumper’s attacks so deadly. The player can move around the environment and surprise attack, as well as use chain attacks “bouncing back and forth” between enemies. This keeps adversaries constantly guessing. The player has the ability to strategically coordinate attacks on all sides of the opponent, using different attack buttons to perform specific combos. This is important because the Paladin’s heightened senses often allow them to anticipate moves milliseconds before the Jumper executes them.
How will the player experience “Jumping “within the game?
At its essence, Jumper: Griffin’s Story is about being a Jumper and utilizing the skill of being able to teleport instantly in order to defeat your adversaries. There are three distinct types of jumps the player can employ – the combat jump, the traversal jump and the finisher jump. The combat jump is what the player uses the most throughout gameplay and allows players to jump around opponents during a fight sequence while simultaneously executing a series of devastating combos. The traversal jump allows the player to pick a point in the environment and jump to it instantly which is useful for both surprising and evading enemies. The finisher jump allows the player to jump enemies to completely new locations and leave them to their demise – which may be anything from a high altitude drop to dinner for a hungry beast.
The Whole Family Can Go for an Exploratory Dive and Encounter Sea Creatures
REDMOND, Wash., Jan. 22, 2008 – Nintendo invites you to dive into a new genre of video games. Launching this week for Wii™, Endless Ocean™ lets users discover a vast undersea adventure at their own pace. It’s like a virtual scuba vacation in the tropics that includes interaction with hundreds of different animal species, relaxing swims through brilliant coral reefs and exploratory dives on wrecks of ships and warplanes. With the game’s intuitive controls and beautiful underwater visuals, every member of the family will want a chance to dive in.
Endless Ocean contains everything you might find on a real ocean scuba dive. Divers can find dozens of different treasures, from gold bullion to ancient artifacts. The marine biology encyclopedia lets divers record the different animals they spot and learn facts about each one. Divers might encounter more than 230 types of creatures, including penguins, tropical fish, sharks, whales and trainable dolphins. The stunning visuals will make you feel like your TV has transformed into an undersea portal. Navigation is simple too: To swim, just point the Wii Remote™ and press the B Button; to examine an object, just point at it and press the A Button.
New Look, Storyline and Online Battles Reinvent Award-Winning Strategy Game Series
REDMOND, Wash., Jan. 22, 2008 – Forget everything you know about hand-held combat strategy games. With this week’s release of Advance Wars®: Days of Ruin for Nintendo DS™, Nintendo is calling on strategy buffs of all stripes to save the planet with a new set of combat-ready characters, captivating visuals and extraordinary wireless features. For new recruits and Advance Wars veterans alike, Nintendo wants you!
“Days of Ruin is much more than just a new chapter in the Advance Wars series,” says Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “Our core gamers continue to buzz about the game’s post-apocalyptic storyline, new characters and stylized graphics that bring a totally fresh experience to the series. The focus on strategy beyond raw firepower makes it more rewarding than typical war games.”
London (22nd January 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that the official website for the eagerly awaited FINAL FANTASY® XII: REVENANT WINGS™ is now open. Visitors can explore the site to learn more about the ongoing adventures of Vaan, Penelo, Balthier and Fran, access exclusive downloads and win special prizes. The site is located at ff12revenantwings.co.uk
Set one year after the events of the best-selling FINAL FANTASY XII, FINAL FANTASY XII: REVENANT WINGS answers all your questions about what happens next to your favourite heroes. Return to the land of Ivalice, meet new characters, visit unexplored locations and embark upon a breathtaking new adventure.
FINAL FANTASY XII: REVENANT WINGS sees the evolution of the innovative Gambit system that allows automated commands to be issued during real-time combat. Smart Touch Screen controls provide complete power over your actions and allow you to play solely using the Nintendo DS™ stylus.
FINAL FANTASY XII: REVENANT WINGS will be released on 15th February 2008, exclusively on the Nintendo DS handheld system.
About FINAL FANTASY XII: REVENANT WINGS
Story
Calendar Year North American Retail Sales for Guitar Hero® III: Legends of RockTM Set New Industry Record
SANTA MONICA, Calif., Jan 21, 2008: Activision, Inc. (Nasdaq:ATVI) today announced that …
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505 Games Announces Draglade Exclusively for Nintendo DS
Milton Keynes, 21st January 2008 – 505 Games today announced the release of Draglade, a new fighting game where players use an innovative mix of rhythm and combat to create devastating combos and attacks. Draglade will be launching exclusively on Nintendo DS in March 2008.
In the world of Draglade scientists have discovered that by releasing the energy from atmospheric matter, one can create a powerful audible weapon they call a ‘Glade’. However, the music generated by Glades clashing in combat generates an unmatchable sporting experience; this violent, symphonic ‘Grapping’ quickly becomes Draglade’s premier spectator sport, gripping the world’s population.
Draglade follows in the footsteps of four young Grappers – Hibito, Guy, Kyle, and Daichi – and their quest to reach the ranks of the Major Grappers. The game features intuitive rhythm combat controls, a vast amount of customisable fighting techniques and devastating attack combinations that allow for advanced fighting tactics.
Draglade makes full use of the Nintendo DS dual screen. The top screen shows the battle arena where as the touch screen allows you to mix and match moves to unleash devastating special attacks called ‘bullets’ to defeat your foes! Bullets are used to unlock new special moves or abilities and can even be traded with other players using the Nintendo Wi-Fi Connection. By utilising the L shoulder button, players can also create their own awesome attacks called Beat Combos, inflicting huge damage based on a special rhythm. Gamers can customise these Beat Combos throughout the game to create their own deadly individual fighting style.
Features
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an. 21, 2008Let’s take a quick personality test. Are you the type of person who likes to solve problems by analyzing clues, collecting information and methodically reaching your goal? Or …
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Chertsey, UK, – January 18, 2008 – Electronic Arts Inc. (NASDAQ: ERTS) unveiled today an international selection of artists and music that make up the soundtrack of FIFA Street 3, the newest installment of the EA SPORTS BIGTM street football arcade series. Hand selected to bring the exhilarating football experience to life through environments that pulsate to the beats, the FIFA Street 3 in-game soundtrack features 37 songs representing a resurgence in electronic music and brings the beautiful game back to the streets.
The third chapter in the FIFA Street series creates a hyper-real world that brings to life football’s biggest stars as stylized action heroes who perform to an eclectic selection of music seamlessly infused into their surroundings. The game’s environments pulsate and explode to life with every well-timed tackle, outrageous trick move or unstoppable shot on goal.
A playable demo of FIFA Street 3 for the Xbox 360™ video game and entertainment system and PLAYSTATION®3 computer entertainment system is now available for download. The PLAYSTATION3 downloadable demo is available at the PLAYSTATION Store and the Xbox 360 downloadable demo is available on Xbox Live Marketplace.
SANTA MONICA, Calif., Jan 18, 2008) — Activision, Inc. (Nasdaq:ATVI) was the #1 U.S. console and handheld publisher for calendar 2007, according to The NPD Group. The company increased its market share for the year to a record 17.7%, a 7.2% increase over the same period last year. Additionally, Guitar Hero was the #1 best-selling franchise in the U.S. for the full calendar year and Guitar Hero III: Legends of Rock, which was released on October 28, was the #1 title across all platforms in both units and dollars, according to The NPD Group.
For the month of December, Guitar Hero ® III: Legends of Rock and Call of Duty 4 TM : Modern Warfare TM were the #1 and #3 best-selling titles respectively in dollars across all platforms, according to The NPD Group.
EXPERIENCE CHALLENGING AND INNOVATIVE SRPG GAMEPLAY ON YOUR JOURNEY TO SAVE THE KINGDOM OF BRETWALDE
IRVINE, CALIFORNIA — JANUARY 17th, 2008 —Atlus U.S.A., Inc., a leading publisher of interactive
entertainment, today announced Rondo of Swords,
a fantasy strategy RPG for the Nintendo DSTM.
Cleanse the sacred blade, protect the princess,
and vanquish the oppressing armies of your enemy
on your quest to deliver the Kingdom of Bretwalde
from tyranny! Rondo of Swords is currently
scheduled to release on April 15th, 2008.
Key Features
REDMOND, Wash., Jan. 17, 2008 – Nintendo DS™ and Wii™ finished strong in 2007, commanding sales in the holiday shopping period and finishing the year as the two best-selling video game systems in the United States, according to new data just released by the independent NPD Group. Nintendo DS was the top-selling U.S. system of 2007, with nearly 8.5 million sold, including more than 4 million in November and December alone. Wii placed second, with nearly 6.3 million sold through the year, more than 2.3 million of which sold in the final two months.
“By the end of 2007 we were sold out of virtually all hardware, and much of our stock of software and accessories was sold out as well, thanks to the broad appeal of Wii and Nintendo DS to core gamers, women, families, grandparents – and seemingly everyone in between,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “And that momentum continues here in the early weeks of 2008.”
London, COUNTRY – January 17, 2007 – Today Ubisoft announced that UBIDAYS™ 2008 will take place May 28- 29 in the heart of Paris’s world-famous Louvre museum.
Selected European press …
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LOS ANGELES, CA – Having already performed to sold out audiences around the world since 2005, the most successful video game concert in the world – Video Games Live will continue its ground-breaking tour in 2008 with the announcement of 40 performances across the globe. Video Games Live is produced and created by veteran video game composers Tommy Tallarico and Jack Wall. It features music from the most popular video games performed by top orchestras and choirs, combining exclusive video footage and music arrangements along with synchronized state-of-the-art lighting, solo performers, special fx, stage show production, electronic percussion, unique on-stage interactive segments with the audience and a pre-show festival.
Video Games Live is best described as utilizing the power & emotion of a symphony orchestra mixed with the energy and excitement of a rock concert combined with the cutting edge visuals, technology, interactivity and fun that video games provide. Video Games Live is not just a concert, but a celebration of the entire video game industry that people of all ages adore.
The highest and most prestigious level of symphony and venue quality continues with the announcement of some of the world’s most renowned orchestras and local theatres, halls, auditoriums and arenas. To further attract the biggest audience possible, Video Games Live also partners with pop-culture’s most important conferences and conventions.
SHOW ANNOUNCEMENTS:
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Exact dates and venues for the following cities are to be announced (TBA) shortly:
Publisher: Majesco Entertainment
Developer: GAMEINVEST
Platform: Nintendo DS
Genre: Simulation
Overview
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with the condition that if they couldn’t make it successful within three years, it would be donated to the city. It’s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather’s toy shop back to the boomingl business it once was!
18 years ago
WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix) Date/Time: TBD Track: Game Design Secondary Track: Production Experience Level: All