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  • Castlevania Judgment Details from Press Conference

    Posted July 17th @ 3:15 pm by jsharp

    “Koji Igarashi calls the game “3D versus” action game. Igarashi also hopes
    that the players consider it as such, because you can move a full 360
    degrees. Igarashi made Castlevania Judgement like this, because it would
    be too tiring to whipping with Wiimote for an hour.

    Kotaku’s Leigh Alexander claims that game looks “cool” and “rad.” There is
    a lot of references to old Castlevania titles (the hearts that can be
    collected by destroying the objects)

    Z-button for guarding and blocking, C-button for jumping. Attack with a
    B-button. “Strong attack” by pressing B-button at the same time as you
    shake Nunchuk. By holding A-and B-buttons, you can throw the objects in
    enviroment.”

    All in all, Castlevania Judgement looked very good.  The controls took some getting used to because it’s not a traditional ‘fighter’ as Igarashi said.

    Up Close and Personal with Wii MotionPlus

    Posted July 14th @ 11:34 am by jsharp

    Here’s a much higher resolution image for Nintendo’s new Wiimote attachment

    Nintendo Press Room

    Resident Evil 0 Wii - details

    Posted July 13th @ 11:51 am by Kevin Klein

    - no new game modes
    - audio/CG compression better than the Cube
    - no added Wiimote gestures
    - Classic controller support
    - Wiimote/Nunchuk details
    -Walk: Nunchuck control stick (Wii remote D-Pad for partner character)
    -Run: Nunchuck control stick while holding Z (Wii remote D-Pad for partner character)
    -Aim Weapon: Hold B and Press A
    -Confirm Button: A
    -Cancel Button: B
    1: Map
    2: Mobilize or Rest Partner Character
    -: Switch Character (A setting), Menu (B setting)
    +: Menu (A setting), Switch Character (B setting)

    Star Wars Force Unleashed ‘Launch’ trailer

    Posted July 10th @ 9:27 pm by Kevin Klein

    This trailer does not show the Wii version of the game, but it does tell some interesting story points. As pretty as the PS3/360 versions are, using the Wiimote will be much more satisfying. I just hope they are able to use the Wiimote to its full potential.

    CliffyB Calls for Less Buttons with New Xbox, Mentions Wii as Example

    Posted July 8th @ 11:38 am by jsharp

    I know this isn’t exactly Nintendo news (although it does affect Nintendo), but it is interesting to note that even one of the industry’s biggest supporters of Hi-def graphics is calling for a change in controls/interaction:

    “I hope if there’s a new Xbox that there’ll be fewer buttons on the controller,”  ”I think you could do things with a built-in camera or a little motion sensitivity. You look at the Wii controller with less buttons - they added functionality by doing waggle. Not a lot of games use the waggle well, but Super Mario Galaxy for example uses it perfectly. Zak and Wiki uses it rather well,” he said. 

    “There are other ways of providing interactivity without having every single finger doing something at once on a friggin’ controller.”

    This is very interesting indeed.  This might be in reference to the rumors surrounding Microsoft releasing a Wiimote-clone at E3.  Time will tell, but I think everyone in the gaming industry is finally recognizing that games, despite graphics, will need to eventually add more intuitive/immersive controls.

    Link

    Hacker Gets Goldeneye Running on Wii

    Posted July 3rd @ 2:39 pm by jsharp

    We posted the other day about Quake being run on the Wii using the Twilight Princess Hack.  Now a precocious little hacker has managed to get Goldeneye to run on the Wii using some clever tom-foolery.  Check out the video to see the game in action.  From the video it looks like he’s only able to control the game with the classic controller and not the Wiimote/nunchuk.

    IGN Nintendo Voice Chat Ep. 14: Summary

    Posted July 2nd @ 5:19 am by jahiggin

    Chocobo Mystery Dungeon Wii
    -Daemon really likes it.
    -”Great challenge without being too frustrating.”
    -A lot more strategy than Pokemon Myster Dungeon series. Job system heavily affects how you play.
    -”Feels like a very polished last gen game.”

    Magenetica Twist (WiiWare)
    -Craig thinks it’s pretty good, but the DS verison is better.
    -Hard to quickly turn around because of the remote.
    -Disappointing that there is no online, but still local multiplayer.

    (more…)

    More Sonic Unleashed Info

    Posted June 29th @ 2:15 pm by jahiggin

    - Sonic will have new actions
    - Wii stages follow the theme of 360/PS3 levels, but they are built differently for the Wii.
    - Both Sonic Advance 2 and Sonic Rush teams helped create levels
    - there is motion control
    - interactive combat featuring Wiimote and Nunchuk
    - Action-Chaining: string together actions and special moves to build up power
    - Quick-time-event aspect for multiple paths
    - day and night levels, but no passage of time within levels
    - Originally supposed to be Sonic Adventure 3
    - No multiplayer or online modes

    Link

    On the Phone: Master Higgins Talks Adventure Island for Wiiware, Balance Board talk

    Posted June 27th @ 8:33 am by jsharp

    Hey everyone!   Last night I got the opportunity to be a part of a conference call with Master Higgins (Toshiyuki Takahashi) of Adventure Island fame.  The meeting was a great chance to dialog with him about upcoming games from Hudson for the Wii and Wiiware.  

    He spoke at length about casual vs. hardcore gamers, and discussed the balance between gameplay and graphics.  He feels that the Wii does a lot of things very well, but that developers have a greater responsibility in their design.  When asked about utilizing the Wiimote for an Adventure Island game, he mentioned that he didn’t want to “force” motion controls on a game.  The controls need to complement the game, and shouldn’t be tacked on.  He also mentioned his love of Kororinpa for the Wii, and felt the game utilized the Wii controls very well for a fun experience.

    Some of the bigger news from the call, was the mention of a new Adventure Island game being developed by Hudson for Wiiware.  No word on whether we would see the title at E3, but they mentioned they are having to wait in a “landing pattern” for Wiiware releases.  Nintendo is apparently regulating Wiiware releases more so than Virtual Console games (could this have to do with space issues???  I think so)

    I also got to ask him about the Wii’s balance board.  They couldn’t say much, but they are definitely looking into the balance board very seriously for an action/puzzle game.

    There was also a lot of discussion about Master Higgins’ famous caravan tours around Japan.  Although this was his first trip to America in 20 years, Master Higgins mentioned the possibility of a small American tour at some point.  Better brush up on your Star Soldier skills for that road tournament!

    Be sure to check back this weekend for this week’s podcast!  We will discuss the interview a little more in depth and also provide some sound from the actual call : )  So stay tuned for that!

    Nintendo Power reveals Castlevania Judgement for Wii

    Posted June 26th @ 4:48 pm by jahiggin

    • Characters confirmed thus far - Dracula, Simon, Alucard, Shanoa, and Maria Renard.
    • Classic subweapons - holy water, magic spells, dagger, boomerang
    • Subweapon use still depends on hearts
    • Remixed classic Castlevania tunes
    • Set traps, destroyable environments, enemy monsters interfere with battle
    • Nunchuck controls character movement, Wiimote used for motion attacks

    Looks like a 3d fighter game to me. What do you think?

    Link, Link

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