LOS ANGELES, CA – Having already performed to sold out audiences around the world since 2005, the most successful video game concert in the world – Video Games Live will continue its ground-breaking tour in 2008 with the announcement of 40 performances across the globe. Video Games Live is produced and created by veteran video game composers Tommy Tallarico and Jack Wall. It features music from the most popular video games performed by top orchestras and choirs, combining exclusive video footage and music arrangements along with synchronized state-of-the-art lighting, solo performers, special fx, stage show production, electronic percussion, unique on-stage interactive segments with the audience and a pre-show festival.
Video Games Live is best described as utilizing the power & emotion of a symphony orchestra mixed with the energy and excitement of a rock concert combined with the cutting edge visuals, technology, interactivity and fun that video games provide. Video Games Live is not just a concert, but a celebration of the entire video game industry that people of all ages adore.
The highest and most prestigious level of symphony and venue quality continues with the announcement of some of the world’s most renowned orchestras and local theatres, halls, auditoriums and arenas. To further attract the biggest audience possible, Video Games Live also partners with pop-culture’s most important conferences and conventions.
SHOW ANNOUNCEMENTS:
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Exact dates and venues for the following cities are to be announced (TBA) shortly:
01./02. [WII] Wii Fit (Nintendo) – 90,000 / 1,101,000 02./01. [NDS] Mario Party DS (Nintendo) – 43,000 / 1,527,000 03./03. [WII] Wii Sports (Nintendo) – 33,000 / 2,658,000 04./04. …
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Publisher: Majesco Entertainment
Developer: GAMEINVEST
Platform: Nintendo DS
Genre: Simulation
Overview
When their grandfather passed away, Mel and Mark were left in charge of his toy shop with the condition that if they couldn’t make it successful within three years, it would be donated to the city. It’s up to you to help the two make toys, satisfy demanding customers, explore the city, and ultimately return their grandfather’s toy shop back to the boomingl business it once was!
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WiiWare Project Lifecycle: FINAL FANTASY CRYSTAL CHRONICLES, THE LITTLE KING Speaker: Fumiaki Shiraishi (Square-Enix), Toshiro Tsuchida (Producer, Square-Enix) Date/Time: TBD Track: Game Design Secondary Track: Production Experience Level: All
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London (17th January 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainmentNintendo DS™ system. products in Europe and other PAL territories, today announces that FINAL FANTASY® CRYSTAL CHRONICLES®: Ring of Fates™ will be released across all PAL territories from 21st March 2008 exclusively on the
FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates has been designed to be the most accessible FINAL FANTASY ever. The unique action-based gameplay offers exciting 3D levels, exploration and puzzle solving, with a control system that allows you to engage enemies on your terms and without any random encounters.
The best part of this exciting adventure is that up to four friends can team-up and co-operate with Nintendo DS Wireless Play. Like all great heroes, you’ll want to look good during the action and there are hundreds of different items and costume combinations to make your character unique.
John Yamamoto, president and chief executive officer of Square Enix Ltd. comments, “With a strong focus on action and exploration FINAL FANTASY CRYSTAL CHRONICLES: Ring of Fates offers an exciting, fast-paced adventure. If you’ve never played a FINAL FANTASY game before, Ring of Fates is the perfect introduction and offers even more fun when played with friends.”
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Edmonton, Alberta, Canada (January 16, 2008) – XGen Studios Inc., acclaimed developer of browser-based games, revealed today that it is an authorized developer for Wii™, Nintendo’s home console. XGen Studios is developing an original title for Nintendo’s upcoming WiiWare™ service, slated for release alongside the platform in Early 2008.
XGen’s upcoming WiiWare title is inspired by an existing cult classic from the studio, and will allow up to 4 simultaneous players while leveraging the unique capabilities of the Wii Remote™. “We’re thrilled to announce that the classic game play enjoyed by Millions is coming to your living room in the form of a new title with compelling additions,” said Skye Boyes, president, XGen Studios, Inc. “We’re taking advantage of the creative freedom afforded by WiiWare to bring fans a captivating co-op game, with great competitive elements and irresistibly charming art direction.”
Konami unveils further information on all-new bespoke PES 2008 for Nintendo system
Konami Digital Entertainment GmbH has announced a late March release date for its eagerly-awaited PES 2008 for Wii™.
Created specifically to make full use of the Wii’s unique control system, PES 2008 brings all the realism of Pro Evolution Soccer to the Nintendo machine, but with a more ‘team-orientated’ control system. The Wii game mirrors the real sport’s use of open space and the exploitation of defensive lapses and accurate passes essential in creating scoring opportunities. The Wii version of PES 2008 expands on these elements, with the use of the Nunchuck and Wii Remote controllers giving the player control over both the player on the ball, and those around him.
Using a point and drag system, the player uses the Wii Remote to guide the player with the ball, and perform all the skill moves and close control with subtle movements of their hand. Instantly, the Wii Remote is used to point at nearby players to select them to receive a pass or to latch on to a through-ball. The Remote can also be used to steer the run of the receiving player, giving extra control as they thread through masses of defenders or run into open space.
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<End of Day>
Captain Olimar always makes sure to return to his spaceship before nightfall when he’s out exploring new planets. Why is that?
That’s because nighttime on …
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There’s no denying video games and video gamers have become more sophisticated over the last decade. In the 1990s calling yourself a gamer meant two things: You were 12, and …
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Trainee surgeons will soon be practicing operations from the comfort of their sofas after a study found they performed better after playing games on the Nintendo Wii.
<p …
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The world of Akhiel is in chaos. The ancient gods angered with man’s blasphemy have abandoned mankind to replace them with a less troublesome race. There is but one chance to redeem humanity. A hero must come forward and a difficult pact fulfilled. You are the chosen one. Time is short and the fate of your people is in your hands.
Mazes of Fate spans the length and breadth of a huge, dynamic world, and tells an epic story of magic and conspiracy, with more than a hundred characters you can interact with, an hour of original music featuring thirty-five different themes, and twenty-five hours of gameplay.
While playing Mazes of Fate, you will explore dungeons, solve intricate puzzles, and go on multiple quests with a party of up to three adventurers. You can select your protagonist from one of three premade characters, or create your own, then seek out and recruit six unlockable allies for your crew. The adventurers can be customized as you see fit, using nineteen skills, forty magical spells from three different schools of magic, and more than three hundred items and equipment to find and use. You will need all the advantages you can get to overcome dozens of monsters, unravel the secrets of the gods’ plot, and battle your way to the point where you must make the Final Decision that will determine the fate of the world.