GamesRadar: Do you think these beginning calculations are anything to take seriously for yoga? How about for children? Sally: Yoga is for everybody – …
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Portion of GameZone interview with Nour Polloni, Producer at Eden Games:
Two years ago it was announced that Alone in the Dark would use the season format of a TV …
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NZGamer: The Wii version is going to have a slightly different story isn’t it?
Dan: The great thing about working on the Wii version with Krome studios we were …
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GS: You announced this week Xbox 360 surpassed 10 million units in the US. How significant do you think this is when Nintendo is only about half a million units …
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“People don’t understand that that the whole gaming world is not just for geeks, and assume that every person who plays video games is a geek that …
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Part of a GameRadar interview with Shane Kim:
GR: Can you tell us anything about the rumoured motion controller that Microsoft may or may not be working on?
SK: Well, …
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Did you approach Nintendo about making a WiiWare title or vice versa?
Braben: They came to us with the concept of WiiWare and we thought it was perfect [for LostWinds]. …
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Q: How will Defend Your Castle on WiiWare differ from the PC version? How would you convince someone sitting on the wall to buy this as opposed to playing the free Flash version?
Skye Boyes: By taking the game back to the drawing board, we were able to improve upon the original design as well as leverage the unique capabilities of the Nintendo Wii. A new unit type, 4 player cooperative multiplayer, more massive waves of invaders, and significant changes ‘under the hood’ to enhance and extend gameplay are just a few of the improvements over the original. Developing for the Nintendo Wii also allowed us to spawn more massive waves of invaders in later stages and include enhancements such as lighting and particle effects.
Q: Defend Your Castle was always a fantastic pick-up-and-play game whenever boredom gnawed away at the mind, is this still the case or will there be more incentives for replayability?
Skye Boyes: Defend your Castle is still a fantastic cure for brief spouts of boredom and will really appeal to new and old casual players. However, game play has been significantly extended, and Heroic mode presents considerable challenging for even the most hardcore players. Multiple difficulty modes, multiple save slots and, of course, multiplayer, add substantial replay value.
Miyamoto: I see. Well, where should I start? I’ve always been into first person shooter3 (FPS) style games, 3D games in which you can walk around …
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Portion of IGN interview with EA:
IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?
Scott Blackwood: Expect the …
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BIZ: Let’s talk about the Wii. Ubisoft has been a strong supporter of both the Wii and DS from the beginning but it seems that third parties are still trying …
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Siliconera: Will we see Ys Book I&II will we see this on US Wiis? Can you give us an estimate on the time?
SD: You know, Ys is one of …
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