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Interviews

Iwata Keeps Asking: Mario Kart

It seems like Mr. Iwata can not stop asking questions. After his long question and answering sessions with Brawl developers. Mr. Iwats has moved on to his next game Mario …
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INTERVIEW – Tanya Byron

Do you have any fear that continuing with two ratings systems has the potential to confuse parents? No – because I’ve made some changes to the statutory bits, but …
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Lego Indiana Jones interview

Game Informer: We know that Lego Indiana Jones will encapsulate the action from the first three movies—will there be any levels, characters or references to the upcoming Indiana Jones and …
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Developer interview: Major League Baseball 2K8 Fantasy All-Stars

Destructoid: What were the reasons behind the decision to make MLB 2K8 FAS exclusively for the DS?

Deep Fried Entertainment: When we first started talking with Take 2 about a …
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Ninja Gaiden Producer: Video Games Depict Only 10 Percent Of Ninja Lifestyle

MTV multiplayer got a chance to set down with Yosuke Hayashi the producer of Ninja Gaiden. Here are some highlights, highlited by the article. Check out the link below for …
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Dr Tanya Byron Plays Wii
16 years ago

Dr Tanya Byron Plays Wii

If you did not realize Dr. Tanya Byron is the one responsible for the Byron report.

GamesIndustry.biz: Which games are most popular in the Byron household?

Tanya Byron: …
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Maria Sharapova Talks Top Spin 3
16 years ago

Maria Sharapova Talks Top Spin 3

 

You mentioned on your site that you want to do doubles with Orlando Bloom. What about him do you like? I’ve liked him a lot in a few …
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Facebreaker Interview

How was FaceBreaker born? Could you describe the game in a nutshell to our viewers?

The very first line of thinking was that the game was going to be …
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Lost Winds Interview

GC: Could you tell us something about Frontier Developments? How many people work there, what games were developed, what games are going to be released?

DB: …
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Lost Winds Interview
16 years ago

Lost Winds Interview

 

Sound is a key feature in the game. Do you feel that sound is a generally overlooked in videogame development?

Braben: I always fall back on the hoary …
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BioWare: New RPG Will ‘Revitalize The Love Of The Sonic Friends’

Multiplayer: I think people pretty uniformly love the games you guys make. And I think people pretty uniformly are getting tired of Sonic having so many friends in all of his games. I think that puts you guys and your team in kind of a funny spot. Do you think …

Ray Muzyka, General Manager, BioWare: Which people?

Multiplayer: Which characters?

Muzyka: No, which types of people complain about them?

Multiplayer: It seems like the “Sonic” series, which was beloved when it came out on the Genesis…

Muzyka: [smiling] I still have my signed Genesis, signed by Yuji Naka-san plugged into my TV and it still works and I still play it. It’s fantastic.

Multiplayer: As the series has gone on, people loved it, loved it, loved it, and, when it went to 3D, there was some grumbling. The games have been somewhat maligned by the critics since then. And one of the things you hear is “Oh, every time they make a new ‘Sonic’ game, they’re adding this character or that character. Now there’s Shadow and he’s got a gun… And then [Sonic]’s in love with human women who are bringing him back to life”…

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Speed Racer Interview

Multiplayer: After the Wii Wheel was announced, how did you decide to pursue making it work for “Speed Racer”? Did you approach Nintendo or did they approach you?Nachbaur: We approached …
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Wii Fit Interview

Kombo: First off, want to give gamers that aren’t too familiar with Wii Fit a basic rundown of what they get in the package?

Erik Peterson: So, Wii Fit …
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Behind The Boxart: Interview With Designer and Illustrator Julie Giles

Julie Giles has worked with Konami on the covers of Castlevania and Metal Gear series.

How did you develop a relationship with Konami?

A colleague of mine from a previous …
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EA talks Wii version of NCAA Football

GameTap: This is the first year we’re going to see NCAA on the Wii. What’s going to differentiate the Wii version?

Kendall Boyd: The Wii’s been really exciting. Not to …
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Star Wars: The Force Unleashed Interview: Wii A PS2 Port!

AG: Now, with the Force Unleashed, it’s also developed on the 360 and the PS3. How do they compare to the versions you are working on. Do you use the …
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