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Interviews

Crackpot Talks Insecticide on Nintendo DS

AR: First of all, the team has a wealth of talent behind it and experience in the adventure field with Day of the Tentacle, Grim Fandango and Monkey Island on …
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Mr. Iwata Talks, Loves Apple

I wish I had the whole interview translated. All I have is what Kotaku translated for us.  If someone can please translate the whole thing for us, that would be …
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Geometry Wars (Nintendo Wii), Online Support and Sequels

Cubed³’s Adam Riley: First up, what made you bring an XBLA game to Wii, rather than just port the original to PSN or WiiWare? Also, how long did the project …
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Satoru Iwata Interview

Why do you think the Wii and DS have been such hits so far?

We were correct to aim for, with both platforms, expanding the target market. In the past …
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God of War Director Thinks Galaxy Story Is Vapid
16 years ago

God of War Director Thinks Galaxy Story Is Vapid

Mario Galaxy. Hmmm…this was a tough one for me. There is some great stuff in this game, though it took me a while to really get into it. Even after …
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Activision Talks James Bond

“Right now we’re working on a James Bond Wii title in conjunction with Treyarch and we’re rolling with it because we’re really good at what we’re doing and Activision doesn’t …
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Yamaoka: Japanese Video Game Development In Trouble

“It’s completely different working with an American team. There are of course advantages and disadvantages, but overall, I’m really impressed with the American staff and their technology. Their graphical and …
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Developers Talk Wii Shop Channel
16 years ago

Developers Talk Wii Shop Channel

 

Wii.com has a new interview with the developers of the Wii Shop channel. Where they talk about the new features of the Wii shop channel.

<p …
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Adam Sessler Talks About New X-play Format

A while ago we saw the press release from G4 telling about a new format for X-play.  GameDaily got a chance to talk with Adam Sessler, co-host of X-play, about …
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Women Working in Games: G4’s Morgan Webb Talks ‘X-Play’ and Being a Pin-Up
16 years ago

Women Working in Games: G4’s Morgan Webb Talks ‘X-Play’ and Being a Pin-Up

 

Multiplayer: Tell me about your career and how you got the job at “X-Play.”

Webb: I needed a job and so I go a job at TechTV, and …
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Presidential Candidates Talk Video Games

As a parent, what is your biggest concern when it comes to the media’s impact on kids?

Kids today spend nearly 45 hours per week consuming media. They only spend …
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No More Heroes Question And Answers

Q – What is the tiger in the top right of the screen for?

A – The tiger on the top of the screen represents the meter when you are …
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Mechner Talks Prince Of Persia Movie

Gamaustra sat down with Jorden Mechner, the creator of the Prince of Persia Games, and asked him a few question about work with Jerry Jerry Bruckheimer, and the Prince Of Persia Movie.

There’s been buzz about the Prince of Persia movie. Who’s producing? Who’s directing?

Jerry Bruckheimer is producing for Walt Disney Pictures. Mike Newell [Donnie Brasco, Harry Potter and the Goblet of Fire] is the director.

What’s it like working with Jerry Bruckheimer?

I’ve only seen the tip of the iceberg, but he is extremely focused, detail-oriented and completely unflappable. Things that most people might consider a crisis — hurricanes, strikes, whatever — he handles very calmly and somehow it all works out. I can see why the studios feel confident entrusting him with hundreds of millions of dollars. If he’s making the movie, everything’s gonna be OK.

Is Ubisoft involved or does your license agreement allow you to do this separately?
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Alan Hansen (Sports Challenge) Interview
16 years ago

Alan Hansen (Sports Challenge) Interview

 

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December 6th 2007: Northamptonshire, UK: Oxygen Games™ has been fortunate enough to get an interview with Mr Football himself, Alan Hansen, star of Alan Hansen’s Sports Challenge, for Playstation®2, PC and Wii™.

OG: What made you decide to put your name and talents into a videogame?

AH: I liked the concept and thought it would be quite a fun project to be involved with. And I was right!

OG: What has it been like working with Oxygen?

AH: It’s been great – everyone is very professional but still retains a sense of fun. My involvement with this has been a lot easier than working on TV and radio; I was able to just go to the recording studio and do my stuff. Nobody yelling “Cut” every time I recorded a take! Shooting the promo ad was really fun too.

OG: What’s been the best/most fun aspect of making this game?

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Harvest Moon Creator Wants to Make Spore-Like Game
16 years ago

Harvest Moon Creator Wants to Make Spore-Like Game

 

Eventually, I’d like to make something like Spore, where you create something, and from there, new stuff is going to be created again and again and again. …
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Super Mario Galaxy Director On Sneaking Stories Past Miyamoto
16 years ago

Super Mario Galaxy Director On Sneaking Stories Past Miyamoto

 

Interview From Wired:

WN: So, you’re coming in to Nintendo wanting to make dramatic stories in video games, and they tell you …
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Jerry Bruckheimer Talks Prince of Persia Film
16 years ago

Jerry Bruckheimer Talks Prince of Persia Film

 

Jerry Bruckheimer: We hired a very interesting director – Mike Newell …
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Guncon 3 Is “Much More Accurate” Than Wii-mote
16 years ago

Guncon 3 Is “Much More Accurate” Than Wii-mote

Time Crises 4 is a game made specifically for the Ps3. This is what Time Crisis 4 producer Teruaki Minami had to say, when asked about the …
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