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Interviews

Nintendo: ‘Gamers were bored before Wii

Here are just a few quotes from the article. You should probably check it out your self

“A major insight that Nintendo had early on was that they …
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Rare Talks Nintendo, Banjo-Kazooie on VC

JT: “We have an in-house Game Boy team at Rare, and Microsoft never wanted us to change that. Not long after they bought us, they signed to release Monster Truck …
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Camelot Talks New Golden Sun, Shining Force

By  •  Wii, DS, Interviews

GI: My understanding was Camelot was a Nintendo second-party developer. Was that the case, and have you severed ties with Nintendo or do you still have plans to work with …
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Mark Rein: No money in Wii engines

I am just going to post the article straight from the site. Its short and its well written. No reason for me to paraphrase it.

Epic has achieved stunning …
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Tony Hawk’s Proving Ground DS Interview

By  •  DS, Interviews

A portion of a 4cr interview with Leo Zuniga, the Lead Game Designer…

4cr: Are you implementing stylus controls or any of the DS’s other hardware features?

LZ: Tony Hawk’s …
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SEGA Australia Interview: SEGA Hasn’t Forgotten About Sonic

IGN AU: Sooo… is Sonic dead? How does SEGA feel about Sonic these days? I mean, let’s look at it critically – the Wii game was okay at best, while …
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Perrin Kaplan: More Metroid Prime Surprises?
17 years ago

Perrin Kaplan: More Metroid Prime Surprises?

Taken from a Cubed Interview:

“…we still have a lot of our more traditional marketing efforts planned. People will see it all shortly, from ads to …
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Miyamoto: Games don’t need to be hard to be fun

“But I think the future is games that are not difficult and yet very fun to play,” he said. “What I mean is that there is no …
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Miyamoto Interview

A portion of a Dean Takahashi interview with Shigeru Miyamoto…

Q: Thank you for doing an interview again. Do you feel vindicated at how well the Wii has been received?


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Reggie Gamepro interview

GAMEPRO: At last year’s E3, Nintendo announced its “Blue Ocean Strategy” for expanding the games audience. Where is Blue Ocean at, and why choose this strategy?

REGGIE FILS-AIME: It was …
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Time Magazines’ Ten Questions With Shigeru Miyamoto
17 years ago

Time Magazines’ Ten Questions With Shigeru Miyamoto

Do you think the success of the Wii–an interactive system that emphasizes physical activity–will change the gaming culture? —Will Chung, TAIPEI I hope that in 10 …
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Miyamoto Talks Kid Icarus, Earthbound, and Others

GI: Nintendo brought back Metroid with the GameCube with huge success and made all the fans happy that wanted to see Metroid back on a home console. Yet, it’s got …
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Phantom Hourglass Inspiring Next Wii And DS Zelda’s

With this DS Zelda, I and the staff, our eyes were opened to the possibilities of the hardware, as game developers, to understand what our responsibility is. And what we …
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WiiWare in 2007, Game Boy Gone Forever?

“This year in our marketing you really won’t see much push against Game Boy itself, so it will kind of seek its own level. It’s hard to say in the …
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Sonic RPG Interview w/ Bioware

Game|Life: What attracted BioWare to the Sonic RPG project?

Ray Muzyka: We are huge fans of Sonic and of the Nintendo DS! BioWare has also been interested for some time …
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Double Metroid Prime 3: Corruption interviews

Check out these two interviews from Gamepro and Play. There is a ton of awesome information in them. Well worth the read. Also in the first question in the …
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Boogie interview

Revogamers: Alain Tascan, Vice president and general manager of EA Montreal. Could you please tell us about your role in the project? AT: So in this project I’m the …
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