SANTA CLARA, Calif., (March 3, 2008) – Step onto your Wii Balance Board™ or grab your Wii Remote™ and Nunchuk™ and hit the fresh powder as NAMCO BANDAI Games America Inc., today announced We Ski™, an exciting skiing game for Wii™. Now up to four skiers can experience the sweetest mountain runs in the comfort of their homes as We Ski’s highly responsive and intuitive controls take them down the slopes like never before. We Ski will slalom into stores in Spring 2008.
“We are thrilled to be the first publisher to offer a realistic and enjoyable skiing experience that can also support the new Wii Balance Board,” said Todd Thorson, Director of Marketing and Public Relations for NAMCO BANDAI Games America Inc. “NAMCO BANDAI is working to entertain both casual gamers and hardcore enthusiasts with a recreation of a beloved sport and pastime.”
Wii:
Destroy All Humans! Big Willy Unleashed – C+ D+ C+ No More Heroes – B A- B- Obscure: The Aftermath – D+ D D+ (Shame of the Month)
Nintendo Wii Fit
The Nintendo Wii is many things: a motion-sensing video-game console, a retail success story, possibly even a cultural touchstone. What it isn’t, despite its …
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Craig:
HotD 2&3
-pretty much just a port of the Dreamcast 2 and Xbox 3. 60fps though
-stretched at 16:9
-great calibration.
-$30!
-new exclusive mode for one of the games, info next week
Sega Superstar Tennis
-actually looks pretty good
-at 60fps. chugs a bit during some of the minigames.
-really just like virtua tennis with the Wii remote and Sega characters
-DS game not as elaborate as the console games, barebones even, but still pretty solid
-no online for Wii or DS
-good if you’re bored with Wii Sports
Ninja Gaiden Dragon Sword
-Craig doesn’t think it will do well.
-pretty darn fun
-Matt surprised how much he liked it.
-they’re all pretty confident that it’ll be good.
Mario Kart Wii
-visuals: not very pretty
-low poly, shiny texture passover, 60fps, great sense of speed, FUN
-played it for 10 minutes, didn’t really get the hang of it
-More analog than digital compared to excite truck
-finding the center is the biggest problem
-lots of opportunity for boost
-boost is changed to destroy snaking, works quite a bit
-2p split screen online
Format: Wii™
Launch Date: May 19, 2008
ESRB: E (Everyone) – Comic Mischief
Game Type: Fitness Training
Accessories: Wii Balance Board™ (included)
Players: 1
Developer: NintendoKEY INFORMATION
Step onto the Wii Balance Board and into a fun way to get fit.
• Control on-screen action with your movements on the balance board as you work your way through a variety of challenges aimed at getting you off the couch and into the action. Check your Body Mass Index (BMI), see your Wii Fit Age and keep tabs on your daily progress towards a more fit you.
• Get fit with more than 40 activities and exercises, including strength training, aerobics, yoga and balance games. Whether you’re doing a yoga pose or snowboarding down a slalom course, there’s an activity for everyone.
Be sure to read the whole press release because it confirms some new information including:
WiiWare, Wii Fit, Super Smash Bros. Brawl Shown at Game Developers Conference
REDMOND, Wash., Feb. 20, 2008 – The Game Developers Conference in San Francisco attracts the top creative minds in the video game industry. With that audience on hand, Nintendo announces news that reinforces its commitment to provide entertaining and enriching experiences for veteran and new gamers alike. WiiWare™, Nintendo’s new downloadable game service, launches May 12 and expands development opportunities for developers the same way Wii™ expanded the world of video game players. Wii Fit™, the upcoming title for Wii, launches May 19 and introduces the Wii Balance Board™ peripheral. And Super Smash Bros.® Brawl draws in fans of all kinds.
“We are excited to participate in the Game Developers Conference this year to share with developers and consumers alike our upcoming unique services and products,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “We are hopeful that they will appreciate our offerings of WiiWare, Wii Fit and Super Smash Bros. Brawl, which represent a trio that will continue to attract new players to the world of video games.”
At the conference, Nintendo speakers will outline a number of plans for the coming months on their respective panels:
Feb. 13, 2008
Three key platform developers for recent and upcoming Nintendo products, Takao Sawano, Takashi Aoyama, and Masahiro Sakurai, will speak to GDC 2008 attendees about the company’s most recent developmental Wii™ product achievements including Wii Fit™, WiiWare™ and Super Smash Bros.® Brawl.
Takao Sawano, the producer for the Wii Balance Board™ development team, will address attendees about the development of Wii Fit on Wednesday, Feb. 20 at 4 pm. Attendees will learn how Sawano’s team created an unprecedented new game controller, the Wii Balance Board, and how Wii Fit, which recently launched in Japan, is already turning family living rooms into private fitness clubs.
A few highlights taken from an IGN interview wish Mr. Miyamoto:
Nintendo’s Shigeru Miyamoto is interviewed in the latest issue of Famitsu. While the interview, which was done to commemorate …
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A rumor coming to us from WiiInsider, stats that the European and NA Wii Fit boards will be coming with a little LCD screen that acts like a …
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Bold 2007 Set the Stage for Broad 2008 Software Lineups for Wii and Nintendo DS
REDMOND, Wash., Jan. 16, 2008 – With their focus on fun for everyone, Nintendo’s Wii™ and Nintendo DS™ systems are leading a new movement in the world of video games. Games based on brain exercises. … New experiences that surprise even core gamers. … Grandparents buying video game systems – for themselves! Surely, these are unprecedented times.
“The video game industry has never had so many new players, and they’ve never had so much fun,” said Cammie Dunaway, Nintendo of America’s executive vice president of sales & marketing. “Our momentum is not limited to one system or one game. We’re going broad and bold in 2008, with something for every member of the family.”
Nintendo DS and Wii finished as the No. 1 and No. 2 best-selling systems of the year, respectively. Nintendo continues its momentum into 2008 with a strong lineup of games. In the first half of 2008 alone, more than 65 new Wii games will add to the current library of more than 195 and 80 new Nintendo DS games will add to the current library of nearly 500. Nintendo DS opens the first half of the year with games that demonstrate the breadth of the Nintendo DS library. Advance Wars®: Days of Ruin is a treat aimed squarely at core gamers, while Crosswords DS™ is for all consumers, whether they currently play games or not.
Likewise, the first half of 2008 brings a diverse array of Wii games from Nintendo, including core games like Super Smash Bros.® Brawl; games with universal appeal for gamers old and new with Mario Kart® Wii, which uses the easy-to-pick-up Wii Wheel™; and Wii Fit™, which comes with the Wii Balance Board and has appeal for new consumers well beyond the traditional video game audience. On top of all that, new downloadable WiiWare™ games will make their debut. These unique games have much lower entry barriers for developers and let consumers enjoy an incredibly diverse selection of content.
Third-party publishers also continue their strong support for Wii and Nintendo DS. Some of the innovative Wii games for the first half of 2008 include Ninja Reflex from Electronic Arts, No More Heroes™ from Ubisoft, DeBlob from THQ, Star Wars: The Force Unleashed from LucasArts and Okami from Capcom, in addition to compelling Nintendo DS games like FINAL FANTASY CRYSTAL CHRONICLES: Rings of Fate from Square Enix, Ninja Gaiden Dragon Sword from Tecmo and Quick Yoga Training from Ubisoft.
The following is a partial list of Wii and Nintendo DS software for the first half of 2008. Note that details are subject to change.
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SUMMARY
– Matt’s new beard was grown because he likes to grow a beard when he puts on weight during christmas to confirm his weight gain. Once he loses the weight, his beard will be lost as well.
Game of the Year
– Winner was Super Mario Galaxy.
– This was the first time that the Nintendo editors did not take part in the discussion – they only submitted their votes. However, they did play all of the contenders.
– Craig and Matt voted for Galaxy, but Bozon voted for Call of Duty 4 because he loves multiplayer FPS.
– Call of Duty 4, Bioshock and Mass Effect were all deserving of winning, though Mass Effect less so due to its technical issues.
– Such an incredible year of gaming that the decision was very hard to make compared to previous years – at least 5 games would have automatically been 2006 GOTY.
– Surprised that Bioshock didn’t win any of the major awards.
CES
– Matt’s one of IGN’s tech-nuts.
– Looked around the Apple and MAC areas as well as TV and projectors.
– There would be lots of worthless Wii accessories – there was a Cooking Mama accessory which changed the controller into a fork, a Zelda sword and shield that blocked the IR, and a Trauma Centre scapel add-on.
– Found it pretty boring – gets worse and worse everywhere, and always bring back old products rather than E3 which bring in new ones.
Wii Fit is expected to be one of the year’s biggest sellers both in Japan and abroad. North Americans can expect to see the game on May 20th… by which …
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Jan. 8, 2008
For the second year in a row, the National Academy of Television Arts & Sciences has honored Nintendo with an Emmy® Award for excellence in engineering creativity. …
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News/Information:
A new year has just begun, and it is sure to bring lots of new developments in the world of Nintendo. All of us here at purenintendo.com have put …
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No More Heroes
-Not gonna hit high scores
-going to appeal to Killer 7 fans
-combat can be repetitive and the open world isn’t the greatest ever
-likes the settings, characters, tone, and art style
-they want to show some stuff. constrained with NDAs
-Killer 7 cameo? sp0rsk?
-explore the game even if you don’t
-bemoaning about how “only if Suda had more power to work with”
-lacking some polish in areas, but still alot of fun
Questions:
-no blood in PAL NMH is lame
-NMH does the best hack&slash. waggle H&S hasn’t been quite realized
-think that NMH will be able to slip under the radar better than Manhunt 2, but still could end up snowballing
-NMH not the best of the best, but really “culty-cool.” difficult not to like the content.
Jeremy Dunnam
-brown nosing
WiiFit
-Matt is a Fattie
-put your info in and it changes your Mii
-Wii Balance Board=Wiibo=”cool”
-bunch of stuff locked?
-Balance Board is an energy suck
-feel the “Wiibo” needs an AC adapter or some form of charger
-gonna catch on in America
-Matt’s balance is bad too
-should wear athletic clothes while Wii stuff
-convinced it will be a good workout tool
-Wiifit=WiiHit
Questions:
-300lbs. weight limit could be problematic
-having alot of fun with WiiFit
-WiiFit=!WiiPlay. actually feels more like a real game, but with exercise (WiiSports+Brain Age?)
-WiiFit, Wii Sports, SmartyPants good holiday games.
New Accessory Opens New Possibilities for Different Types of Games
REDMOND, Wash., Nov. 19, 2007 – Today, Nintendo’s new Wii Zapper™ brings the precision and thrill of arcade-style targeting games right into your home. Made exclusively for Nintendo’s Wii™ system, the Wii Zapper houses a Wii Remote™ and Nunchuk™ to provide a better feel in games where pinpoint accuracy is key. Best of all, the Wii Zapper comes with Link’s Crossbow Training™, a series of targeting challenges in the style of The Legend of Zelda®: Twilight Princess designed to demonstrate the full range of fun for the Wii Zapper, all at an MSRP of $19.99.
The video is a little dim, but it’s still very amazing that we get to see Wii Fit’s Snowboarding game in action! So Nintendo, when are you going to …
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