I think America has always been better at creating unique products,” says Miyamoto, the head of Nintendo’s game-development division and creator of Super Mario Bros.
“In Japan, the technology required …
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I bet you can not guess what he is ranting about. Lack of Hardrive for the Wii? Poor Brawl Online Play? I guess you will just have to watch and …
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Every weekend it seems like someone gets their hands on that Monday’s VC press release before it even comes out. I have stayed away from it for the reason that we have never seen an actual press release, just a mention of the games that are coming out. With no VC releases this week, because the launch of WiiWare, Nintendo has released a press release to announce the six games that are coming out. From here on out we can probably expect a VC/Wiiware press release announcment every Monday.
REDMOND, Wash., May 12, 2008 – Nintendo’s Wii™ console has already changed the way people play games. Now its new WiiWare™ service decisively tears down limitations for how developers create games – and the way people receive them.
Starting today, Wii owners with an Internet connection can download new, creative games from a wide range of developers, from large publishers to indie shops. By reducing the barriers that make console game development prohibitively expensive, WiiWare showcases original ideas in the most democratic environment in industry history, connecting the people who make games more directly with the people who play them.
WiiWare frees developers from the traditional constraints of video game development. WiiWare lets developers experiment with big ideas and small budgets to the benefit of players everywhere. Newer, smaller teams now have an outlet for their creative ideas. The constantly growing WiiWare library will have a regular flow of unique video gaming experiences consumers might not otherwise have access to.
“WiiWare is to the video game industry what independent films are to Hollywood,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “WiiWare lets developers experiment with new ideas and experiences. Combined with our collection of classic Virtual Console games, Wii provides one-stop shopping for the greatest games of the past – and the future.”
18 years ago
I think I enjoy my Wiikend posts. This is a time where I can let you guys know what is going on in the life of Pure …
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The Money Times has put together a nice list of stock options for mom, and Nintendo has made the cut for its family friendly company.
Nintendo has changed the gaming …
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18 years ago
Miyamoto: I see. Well, where should I start? I’ve always been into first person shooter3 (FPS) style games, 3D games in which you can walk around …
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The people over at, gamewhisperer, where kind enough to put together a nice little article, full of reviews and videos, of this coming Monday (NA) WiiWare launch.
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“We look forward to launching Bond: Quantum of Solace in Q3 concurrent with movie. This game uses the Call of Duty 4 engine and technology to bring Bond games to …
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Portion of IGN interview with EA:
IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?
Scott Blackwood: Expect the …
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“I think that PS3, PS2 and PSP are all entertainment platforms so I feel that our competition is not Microsoft or Nintendo, but basically any form of entertainment that is …
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Spain
01. Grand Theft Auto IV (PS3) 02. Wii Fit (Wii) 03. Grand Theft Auto IV (360) 04. Mario Kart Wii (Wii) 05. Brain Training (DS) 06. More Brain Training …
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Hardware LTD shipments: PS3: 60,000 360: 50,000 Wii: 50,000
Total Video Game Market Value 2007: 650,000,000 $
PC: 450,000,000 $ (Ranked #5 in the world) Console: 200,000,000 $
Piracy rates: …
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18 years ago
Nintendo Wii
North America: 1. Mario Kart Wii (Nintendo) 2. Wii Play (Nintendo) 3. Boom Blox (EA Games) 4. Guitar Hero III: Legends of Rock Bundle (Activision) …
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Note: We already knew Brawl was coming to Europe June 27th. This is the official Press release from Nintendo.
Time to settle old scores and let the Wii decide with the launch of Super Smash Bros. Brawl
The next super-charged generation of brawling rumbles onto the Wii with Super Smash Bros. Brawl hitting the shelves in Europe, on the 27 June 2008. Packed with a whole host of new features including a bulging character roster, an accessible and intuitive combat arena editor, multiple battle modes, an engrossing single player storyline and for the first time, the ability to take battles online, Super Smash Bros. Brawl is set to bring the fast, furious and frenetic world of the brawl to the masses!
Super Smash Bros. has always been about pitching Nintendo’s iconic characters against each other and settling long-standing arguments on who is the toughest in four-player bouts. Keeping this concept at its heart, Nintendo has upped the challenge by introducing 16 new characters into the fray – bringing the total playable to 35 – including familiar heroes such as Solid Snake, Wario, Diddy Kong and Sonic the Hedgehog. Never before have gamers had to master their combat style so finely, practicing and perfecting signature moves and combos to ensure they remain on top of the brawling pile.
Rechargeable Battery Solution for Wii Balance Board Eliminates the Need for Wasteful Batteries
LOS ANGELES, California – May 8, 2008 – Nyko Technologies®, the premier game console peripherals manufacturer, today announced that it will soon release the Energy Pak for the Wii Balance Board™, a peripheral packaged with the forthcoming title Wii Fit™. The rechargeable battery solution is expected to hit stores on May 19th.
The Energy Pak installs conveniently on the underside of the Balance Board and features a unique AC Port Relocator that allows users to easily play with the board and charge the battery simultaneously, without ever having to remove the Pak or turn the Balance Board over. An easy-to-read LED charge light indicates the charge status of the battery, letting the user know when it is time to recharge, and when the charging cycle is complete. The Energy Pak can be quickly charged with the included, detachable AC adaptor, and provides up to 20 hours of playtime per charge.