Pure Nintendo

MotoGP 08 Delayed

Posted by james On September 29, 2008

“The Wii version is running late production wise and it will not ship at the end of next month with the other SKUs. There are some improvements from the PS2, in particular the control mechanisms with the Wiimote, but It is true that there is no online play.” – Christian Svensson, Corporate Officer/VP of Strategic Planning & Business Development

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Wii Music Details

Posted by james On September 25, 2008

Taken from the Japanese Wii Music site:

Ad Lib Performance
- Choose among 50 tunes, 60 instruments, and a selection of stages
- As you play alone, you can record 6 different instruments separately and mix them

Share clips with friends
- Record your performances
- Design an album cover for each record
- edit performances that you’ve received
- send to friends

Lesson mode: Basic Play
- Learn the fundamentals of the game
- practice with all instruments to become familiar with them

Re-arranging Lessons
- Learn to choose the appropriate instrument depending of the the type of song, as well as the basics of conducting a musical performance

Drum Lessons
- Use both hands (Wiimote + Nunchuk) and your feet (Balance Board) to learn how to play a drum set

Minigames
- Minigame 1 : Conduct a Classical Orchestra
- Minigame 2 : Connect the Handbells
- Minigame 3 : Test your Musical Sensitivity

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Famitsu: Resident Evil Wiimake

Posted by james On September 24, 2008

Resident Evil Wiimake

- port of Cube remake
- supports Cube controller
- waggle Wiimote to draw gun
- Dec. 25th in Japan

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Review: Star Wars The Force Unleashed

Posted by justin On September 22, 2008

Last Tuesday morning, I picked up my copy of Star Wars: The Force Unleashed, even after seeing many mediocre reviews for the game.  I’m not usually deterred by what game critics say about a game and I couldn’t help my urge to swing the Wiimote around in crazy patterns to ‘unleash’ the force.

One of the first things Wii owners will notice about the game, is it’s lack of visual polish.  The game runs in 16:9 widescreen with decent visuals, but the Wii can definitely do better.  It looks like they used PS2 graphics with barely any added particle effects except for maybe some of the cutscenes and the lightning.  Despite the lack of visual flare, I couldn’t stop playing through the many areas in the Star Wars universe we’ve come to know and love.

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Nintendo Power: Sonic Unleashed Details

Posted by james On September 18, 2008

SONIC:

- thumbstick to move, A button to jump
- quick dodge by holding B, then tapping left/right on thumbstick
- drift by holding B or Z
- shake Wiimote for homing attack
- shake Wiimote while on the ground for speed boost

WEREHOG:

- Wiimote/Nunchuk swings to emulate Sonic’s left/right arms
- Block with Z
- combo by swinging Wiimote/Nunchuk up, down, towards each other
- grab/throw enemies with B
- Press C to use ‘Unleashed’ mode which gives you new moves, and you’ll take less damage
- grab enemies in mid-air and swing the Wiimote to swing back/forth on them
- climb by lifting Wiimote/Nuchuk over and over
- raise gates by pulling up on Wiimote/Nunchuk

LEVEL INFO:

European city – Spogonia
Desert – Shamar

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IGN Voice Chat Ep. 20 Summary

Posted by justin On August 26, 2008

Bomberman WiiWare
- 8 player online multiplayer
- Mii support
- 4 players from same console online at once
- Matt & Bozon are psyched, sounds fun

Tiger Woods

- Awesome, fun game, but still has some flaws and old issues – Matt
- Still a step up from previous games

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High Voltage: Wii Waggle Kinda Of Annoying

Posted by james On August 23, 2008

We use the Wii motion to some degree. A lot of games use it, and it’s kind of annoying. What we tried to do is really incorporate the easy [motions]. We don’t have any of the pull back or push forward ones. But we did a little bit of the twist, but it’s subtle… A lot of our weapons have a horizontal path. If you move the Wiimote to the left and right you are actually changing your reticule and the way the bullets travel. You can slice through the air and different directions. Little stuff like that really takes first-person shooters to the next level on the Wii. – Micah Skaritka, designer for The Conduit

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World of Goo Coming To NA Wiiware This Year

Posted by james On August 22, 2008

- Euro publisher is RTL Games
- Final retail price: 39,99€
- delayed to Q1 2009 for Europe
- NA to see WiiWare release this year
- new chapter added: The Moon
- each chapter has a unique theme (fanboyism, marketing, other tongue-in-cheek themes)
- 50+ levels.
- Online leaderboards: your stats are represented by a cloud on the Tower of Goo.
- Info shown: country with a flag, score, position, height
- one of the devs is provides voices for the game
- no Wiimote speaker use, dev team doesn’t like it
- rumble supported
- TV advertisements being discussed (most likely for retail version)
- Nintendo has been “wonderful” and “Very honest”
- 4 player co-op remains intact

Link


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Leipzig 08: The House of the Dead: OVERKILL Factsheet

Posted by james On August 22, 2008

The House of the Dead: OVERKILL

Age Rating – 18+ TBC

Format – Wii

Product Overview –

THEY’VE COME FOR BRAINS, YOU’LL GIVE THEM BULLETS!

The House of the Dead: OVERKILL™ charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

Survival horror as it’s never been seen before! A pulp-style take on the classic SEGA light-gun shooter series. Back when the famous Agent G was still fresh out of the academy, he teamed up with hard-boiled bad-ass Agent Washington to investigate stories of mysterious disappearances in small-town Louisiana. Little did they know what blood-soaked mutant horror would await them in the streets and swamps of Bayou City.

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House of the Dead: Overkill: Fact Sheet

Posted by james On August 19, 2008

The House of the Dead: OVERKILL

Age Rating – 18+ TBC

Format – Wii

Product Overview –

THEY’VE COME FOR BRAINS, YOU’LL GIVE THEM BULLETS!

The House of the Dead: OVERKILL™ charges you with mowing down waves of infected, blood-thirsty zombies in a last-ditch effort to survive Bayou City and uncover the horrific truth behind the origins of the House of the Dead.

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