Image

Search Results for: wii fit

NINTENDO ANNOUNCES PARTNERSHIP WITH ROUSH FENWAY RACING

By  •  July 16, 2007

Nintendo to Debut Wii Paint Scheme at Watkins Glen on Roush Fenway No. 16 Nextel Cup Entry

Concord, N.C. – July 16, 2007 – Nintendo’s record-selling Wii™ video game system …
Read More

A URUGUAYAN COUNTERFEITER IS ORDERED TO PAY NINTENDO 2.5 MILLION U.S. DOLLARS

By  •  July 6, 2007

 We posted this earlier, but here’s the official press release from Nintendo.

Montevideo, Uruguay, July 5, 2007 –  A Uruguayan Civil Court Judge recently ordered a major counterfeiter of Nintendo …
Read More

No More Heroes details

By  •  June 20, 2007
  • new character named Holly Summers, ranked 6th in the UAA Ranking, missile as her left leg.
  • “I wanted to show this character as quickly as possible since it looks …
    Read More

21 E3 Predictions

By  •  June 20, 2007

Gamingtarget has 21 E3 predictions posted on their site detailing what they believe E3 2007 has in store for gamers. The predictions cover Sony, Microsoft, and Nintendo systems. I’ll mention …
Read More

Harvest Moon Magical Melody will not have online features

By  •  June 19, 2007

“I am sorry to disappoint you but that Wi-Fi blue circle on the packaging is a mistake. Harvest Moon Magical Melody Wii will not have any Wi-Fi capabilities.” – Richard …
Read More

LEGO Star Wars: The Complete Saga

By  •  May 25, 2007

Lucasarts has announced LEGO Star Wars: The Complete Saga for all systems including the Wii and DS.  The game will take players through the entire Star Wars Saga from start …
Read More

MySims Interview: DS

By  •  May 8, 2007

IGN: What do you do in MySims DS? How is the game different from the Wii build of the title?

Mitch Ueno: You start with the Create-A-Sim tool where you …
Read More

Boogie Info

By  •  May 4, 2007

– Two gameplay modes: dancing and singing

– Songs available in the hands-on version: Brick House, You’re the One That I Want, That’s the Way I Like it, Don’t Cha


Read More

Nintendo Full Year Results Show Rapid Gain

By  •  April 26, 2007

Officials from Nintendo have reported the company’s final consolidated financial results for the financial year ending March 31st. During this period, the company saw a rise in operating profits …
Read More

Nintendo Shares Climb To Record High

By  •  April 16, 2007

Nintendo stock has risen to its highest ever level since the company was first listed on the Osaka Securities Exchange in January 1962, with JPMorgan Securities giving the company an …
Read More

New Resident Evil Details

By  •  March 29, 2007

IGN has some more tidbits on Resident Evil: Umbrella Chronicles.  The game will run in 480p and 16:9.  It is said to push the Wii graphically and use a modified …
Read More

DS Could be Best Selling Platform Ever

By  •  March 22, 2007

“The DS has the potential to be the best-selling interactive entertainment platform ever. (The PSP will) establish a solid position in the marketplace. Under the right scenario, by 2011 the …
Read More

Tiger Woods PGA Tour 07 Ships

By  •  March 13, 2007

Tiger Woods PGA TOUR 07 Ships Today

Swing Like the Pros on the Nintendo Wii

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc., (NASDAQ:ERTS) announced today that Tiger Woods PGA TOUR® 07, …
Read More

First Disaster Screenshot!

By  •  February 22, 2007

The first official screenshot for Disaster: Day of Crisis for the Wii has finally hit the web. Looks like it’s progressing pretty well. Here are the first details on …
Read More

Review: Call of Duty 3

By  •  January 18, 2007

call_of_duty_3.jpg

CoD 3 is a great game with fast-paced first-person shooter gameplay. When utilizing the Wii’s motion sensing capabilities; CoD 3 rises to the occasion. It incorporates a lot of moves that you can execute with both the Wiimote and nunchuk. You can do everything from reloading weapons, picking up items, taking control of gun turrets and tanks, and duke it out in hand to hand combat with enemies.

The single-player in CoD 3 is a great experience; and, unfortunately the only experience since there is no multiplayer. But I think focusing on making a compelling single-player experience really was better for the developers to do. I’d rather have an engrossing single-player and no multiplayer, than mediocre versions of single and multiplayer.

Anyways, the story mode starts off in the European theatre in France. You’re a new recruit and they put you right into the thick of battle. The missions gain in complexity and difficulty as the story progresses. Your superiors will give you more and more responsibility as well. They figure if you haven’t died yet, that you may be able to lead others to do the same. The gameplay revolves around taking out enemies from both far and short distances. Sometimes the battles are extremely fierce (especially in hard mode) when you’re in an open area. You literally have to duck and cover whenever you get the chance; otherwise, you go down fast!

call_of_duty_3_wii_2.jpg

Read More

Review: Red Steel

By  •  December 20, 2006

red-steel-20060413022002276.jpg

Red Steel is a game that has come under fire ever since it was released and even before its release. I have played through most of the story mode and have played A LOT of multiplayer. I’m not sure if most of the reviewers that reviewed the game didn’t play through the game all the way or not–but it seems to me they didn’t give the game enough credit for what it sought to accomplish with new ways of using the Wiimote. Well, let’s get started on the story mode.

The storyline for Red Steel is different than most, but fits the mold of a few other games. You play as an American named Scott. Your fiancee has been kidnapped and you father-in-law is part of a Yakuza clan. There is another Yakuza group who is responsible for his daughter’s kidnapping. So, naturally, you’re the one that’s supposed to save her. The storyline develops more as you go along, but it really isn’t the strong point of the game. The story mode can be frustrating at times. You go through 5-10 checkpoints in each different level, which is good because you can load from these checkpoints. The annoying thing is that you die A LOT–so it’s a good thing they have lots of checkpoints. Overall, the story mode is engaging enough to keep you coming back and playing. It offers plenty of new sword skills and weapons to master as you progress.

red-steel-20060928055015400.jpg

One thing I wanted to mention that I LOVE about the game is the upgradable sword techniques. At first, I was pretty disappointed in the mediocre sword fighting. But the farther you get in the game, the more sword moves you can master. Some of the newer moves require a lot more coordination. The beginning moves don’t require much, but the more complex moves are quite rewarding. For example, one move requires that you slash the wiimote right, then left, then slash the nunchuk left. It does all these moves in succession on the screen, so it’s like a slash, slash, parry. Very cool. Anyways, on to the multiplayer.

red-steel-20061016093537668.jpg

Now the multiplayer is a little bit of a mixed bag. There are only 4 levels to choose from, but my friends and I couldn’t get enough of Red Steel. The multiplayer really is fun, even if you or some of your friends are struggling with the controls. It makes it really fun when you can get someone from the other side of the room with only a pistol, or being able to throw the grenade without blowing yourself up :D

Read More

Controller Pricing Debacle

By  •  October 20, 2006

Yesterday, Sony announced various information about launch pricing, launch titles, and accessory pricing. The most interesting news tidbit to me was the announcement that PS3’s controller (SIXAXIS) will be …
Read More

Opera Browser free until June 2007

By  •  September 26, 2006

Opera announced today that its custom-built web browser for Wii will be available for free at launch. The browser can be downloaded through the Wii’s built-in “Wii Shop Channel”, …
Read More

Top