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Get Ready To Rock!! Rock Band Coming To The Wii June 22nd

By  •  March 24, 2008

Cambridge, MA – March 24, 2007– Harmonix, the leading developer of music-based games, and MTV Games, a division of MTV Networks, which is a division of Viacom (NYSE: VIA, VIA.B), along with distribution partner Electronic Arts, Inc. (NASDAQ: ERTS), today announced plans to release the award-winning music video game Rock Band on the Wii™ home video game system from Nintendo in the U.S. and Canada on June 22, 2008 for the suggested retail price of $169.99.Rock Band for Wii will be released as a Special Edition bundle including the software, drums, microphone and a wireless guitar. Stand alone instruments will also be available on June 22nd for people who want to build their band one instrument at a time or want to play the drum versus drum game mode. The game will feature 63 songs including five bonus songs for Wii gamers to enjoy.”The Wii’s success among casual and core gamers of all ages makes it an ideal match for the cross-generational appeal of the music featured in Rock Band,” says Bob Picunko, Vice President of Electronic Games and Interactive Products, MTV

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Majesco Boast Positive Profits in Q1, Big Part Due To Cooking With Mama Sales

By  •  March 17, 2008

Jesse Sutton, Chief Executive Officer of Majesco Entertainment, said, “We delivered an exceptional quarter across all financial metrics as we continued to execute our plan. Our performance was driven by our focus on the casual gaming market and the steps we have taken to improve our financial position and operating model over the past year. Further, we benefited from a strong domestic sales performance, driven by sales of our Cooking Mama games, which delivered a revenue increase of 47 percent versus the same period last year. In the quarter, total revenue increased 29 percent to $18.7 million compared to the same period in 2007, gross margins were 40.2 percent, and we reported net income of $2.7 million, or $0.10 per share, which includes a $0.8 million benefit from adjustments to warrants and our litigation accrual. This performance demonstrates the potential of our business model.

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Wii in 2008: Everything we think we know

By  •  March 17, 2008

Now that Smash Bros. Brawl is out and Mario Kart and WiiFit are soon to follow, what’s next for the big N? Well, after watching GameTrailers interview with Reggie …
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Wii Love Golf Fact Sheet

By  •  March 13, 2008

Release Date: July 2008
Genre: Sports
Platform: Wii™
Rating: RP (Rating Pending)
Developer: Camelot Software Planning
Price: TBA

Game Description:
We Love Golf!™ transforms the Wii Remote™ into a virtual set of golf clubs, creating the most immersive golfing experience available off the greens. This new title is being developed in partnership with Camelot Software Planning, best known for developing successful sports games for home systems, including Hot Shots Golf and the Mario Golf series.

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NINTENDO SPEEDS INTO SPRING WITH MARIO KART Wii-Mario Kart April 27 (NA)!!

By  •  March 12, 2008

Hotly Anticipated Racing Game Includes Innovative Wii Wheel

REDMOND, Wash., March 12, 2008 – This year, the typical signs of spring will be accompanied by the sweet sound of revving engines and the sight of lightning-fast shells whizzing around every corner. Mario Kart® Wii is zooming toward its launch in the United States on April 27. The game comes with the intuitive Wii Wheel™, which makes it easy for novices to compete against veterans, so no one is left in the dust. And with a broadband hookup to Nintendo® Wi-Fi Connection, players can compete with up to 11 other drivers from around the world for racing dominance.

Mario Kart Wii transforms one of our most popular franchises into a race that every member of the family can join,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “Driving with the Wii Wheel could not be more natural, and this is one place where speeding is encouraged.”

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Aussie Mario Kart Wii Coming April 24th

By  •  March 6, 2008

Australia, 7 March, 2008 – Available 24 April 2008, Mario Kart™ Wii brings the iconic Mario Kart franchise onto Wii™ for the very first time. With a host of features including the Wii Wheel™, classic and new race tracks, never-before seen Mario Kart characters, new vehicles, Nintendo Wi-Fi Connection, and even a new Wii channel – the Mario Kart Channel – Mario Kart Wii is a must have for every Wii owner.

To make it one of the most accessible Mario Kart games to date, Mario Kart Wii comes bundled with a new accessory – the Wii Wheel. The intuitive Wii Wheel makes it simple for everyone to pick up and play Mario Kart Wii, no matter what your previous gaming experience may be. For those that like a challenge, Mario Kart Wii supports four additional control options; Wii Remote turned sideways, Wii Remote and Nunchuk combination, Classic Controller and the Nintendo GameCube® Controller, so there is a control method that fits everyone’s experience and style.

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Wii Light Gun With Laster Sight

By  •  March 1, 2008

The WiiMax (not to be confused with WiMAX) is one substantial light gun controller, designed to flip between “machine gun” and “rifle” modes thanks to a …
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IGN Wiik In Review Summary

By  •  February 29, 2008

 Thanks to Milabrega for the summary: 

Okami:
-Full widescreen now
-No paper filter likely since they didn’t mention that

Biohazard 0:
-Japan only release right now
-Not a remake, not going to be running 16:9

Crap Games (Podcast Filler?):
-Agatha Christy = 4.9
-Kidz Sports International Soccer = 1.0 “A total turd”
-London Taxi Rush Hour = looks like a bad n64 game

MX Vs. ATV Untamed:
-Floaty, Frame rate is kind of weak

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Nintendo Wii Out Sells The PS3 4-1 In February

By  •  February 28, 2008

Portion taken from reuters.com

Nintendo sold 331,627 units of the Wii in the four weeks to Feb. 24, compared with 89,131 units of the PS3, Enterbrain said on Thursday.


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IGN Wiikly Review Podcast Summary

By  •  February 25, 2008

Craig:
HotD 2&3
-pretty much just a port of the Dreamcast 2 and Xbox 3. 60fps though
-stretched at 16:9
-great calibration.
-$30!
-new exclusive mode for one of the games, info next week
Sega Superstar Tennis
-actually looks pretty good
-at 60fps. chugs a bit during some of the minigames.
-really just like virtua tennis with the Wii remote and Sega characters
-DS game not as elaborate as the console games, barebones even, but still pretty solid
-no online for Wii or DS
-good if you’re bored with Wii Sports
Ninja Gaiden Dragon Sword
-Craig doesn’t think it will do well.
-pretty darn fun
-Matt surprised how much he liked it.
-they’re all pretty confident that it’ll be good.
Mario Kart Wii
-visuals: not very pretty
-low poly, shiny texture passover, 60fps, great sense of speed, FUN
-played it for 10 minutes, didn’t really get the hang of it
-More analog than digital compared to excite truck
-finding the center is the biggest problem
-lots of opportunity for boost
-boost is changed to destroy snaking, works quite a bit
-2p split screen online

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Wiiware Launch, May 12 for US

By  •  February 20, 2008

The release dates keep rolling in, and now we have Wiiware confirmed for a US launch on May 12.  So it looks like we’ll get our Wii Ware fix …
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IGN Wiikly Review Summary

By  •  February 15, 2008

Matt talks “Deadly Creatures” by THQ: Think that it takes place in a wasteland, maybe after man is dead. One of the final stages could be a broken down gas station in middle of the destert. “Looks like it could be pretty cool. Graphics aren’t too bad for Wii.”

-Matt mentions that some people thought that the trailer shown on IGN is “CGI”. It in fact is NOT, according to THQ. It is real-time graphics. “Hopefully that’s true..” Says Bozon

-Not one of the “dark games” that they have been talking about. More stuff coming the week AFTER GDC about it. IGN wants to have a “correct blowout” for said dark game.

-DQ: Swords: “Pretty cool, very very thin. Straightforward. Perfect for 7-year old niece.”
“A cool un-gamer game.”-Bozon. More options needed in controls. Diagonals don’t always register as they should. “Could have been on Wii-Ware for $10.”-Bozon

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IGN Wiikly Review Summary

By  •  February 11, 2008

Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

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Official Pro Evo 2008 Wii Press Release

By  •  February 6, 2008

pro.jpg

Due for release March 28th, PES 2008 has been redesigned to make incredible use of the motion-sensitive nature of the Wii’s control system. The player has more control over the on-screen action than ever before, and in line with such advances, Konami has also unveiled an all-new pack design that conveys the unique in-game visuals and ease of use while maximising its use of cover stars Cristiano Ronaldo and Michael Owen.

Crucial to PES 2008 for Wii is an all-new control system that truly elevates the level of control available to the player while retaining the depth and intuitive moves of the series. Making use of the Wii Remote and Nunchuk, the player must also consider the movements of their teammates around them. The Nunchuck is used to move the current player, while the Wii Remote is used to pick out players to send them on runs or to receive passes via simple click and drag system which uses arrows to show the path of the run, and a press of the‘B’ button to complete the move.

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Why Civilization Revolution isn’t coming to the Wii

By  •  February 4, 2008

“CivRev was originally a 360/PS3 project and was in development for over a year before the Wii/DS platforms were added, largely because we saw the success of those platforms and …
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Mario Kart Wii: Gamestop Possible Confirmation of Boxart

By  •  February 3, 2008

 

Gamestop is using this image as the boxart. It’s pretty sweet looking, but I hope the box is big enough to still fit a DVD …
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Rock Band Confirmed for Wii

By  •  January 31, 2008

I am to0 excited to put into my own words. So I am going to take this straight from IGN:

January 31, 2008 – In a third-quarter conference call today, …
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Pachter: Nintendo Should Unbundle Wii Sports, Offer $199 Hardware?

By  •  January 30, 2008

“The console has a price advantage over the Xbox 360 and PS3 that can be maintained if Nintendo chooses to un-bundle Wii Sports from the console.

I think …
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