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IGN Wiik in Review: Summary

By  •  Wii

Thanks to Alkaline from Neogaf for the summary.

Summary

– Both have been incredibly busy with Wii games – very overwhelmed. Have a massive backlog of games they need to cover – Zack and Wiki, Soul Calibur Legends, Manhunt 2, FIFA 08, Naruto, Smartypants, Fishing Master, Medal of Honour: Heroes 2, MX Untamed, Rayman Raving Rabbids 2, etc. At least 10 games they need to catch up on – they’re working on the reviews, but they’re taking a while because there’s so many to cover.

Zack and Wiki
– Was supposed to have the exclusive review on Zack and Wiki up tonight, but they couldn’t complete it – stuck on a really hard (but awesome) puzzle.
– Maybe half-way through the game, and don’t have any concerns about the length (about 15 hours).
– Difficulty is great, ramps up as the game progresses. Everytime you step into a new level, you’re confronted with more new and unique puzzles.
– Puzzles and controls are lots of fun. Definitely recommend it – will be an editor’s choice. Go and preorder it right now. One of the best 3rd party games on Wii. One of the very few Wii games that simply could not be replicated on another console. A “must-have title”.
– The puzzles are challenging, you may need to even get help from friends (which you can). “Best designed puzzles in a decade” – probably superior to Zelda. “The quality and consistency of these puzzles is just insane.”
– Don’t have many complaints – wish they would supply more puzzles through WiiConnect24, sometimes need to use exact motions yet sometimes it’s pretty much guess-work, sometimes trial-and-error gameplay might annoy.
– But it’s a really good game. Saw the GameInformer review – definitely not a mid-7’s game.
– Really smart puzzles and really beautiful (though sometimes framerate takes a dip). The animation is awesome – looks like you’re watching a cartoon. Lots of polish and little elements that many other developers would not even think about including. “Insane production values.”
– Next week there will be massive coverage of the game.

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E For All Head Up

By  •  Wii

Just a little reminder and some notes about E for all.

E for All, is a big gaming event, where developers get a chance to show off their …
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Wii Collecting Dust?

By  •  Wii

The coming years will see big things for the DS and related parties, predicts Hamamura. He expects the DS to cross the 30 million shipment mark in 2009. Echoing past …
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Smash Bros. Update 2: New Launch, E for All

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Today I have some good news and some bad news. Let’s get the bad part out of the way first, shall we?

As many of you may have already heard, …
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Nintendo’s Games Release List

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WHO’S MAKING GAMES FOR NINTENDO SYSTEMS? EVERYONE!

Nintendo Unveils its Incredible Lineup of Games for the Holidays and Beyond

REDMOND, Wash., Oct. 11, 2007 – Wii™ and Nintendo DS™ continue to appeal to every kind of consumer. As Nintendo’s list of upcoming games demonstrates, Nintendo has a game or experience for everyone, no matter their taste, age or video game playing acumen. Wii games like Super Mario Galaxy™ anchor Nintendo’s lineup for the holidays, as Wii adds games faster than any other system in this generation. For Nintendo DS, Flash Focus™: Vision Training in Minutes a Day and Master of Illusion™ again will make people think of video gaming in a whole new way.

“Because of Wii and Nintendo DS momentum, third-party publishers are supporting our systems like never before,” says George Harrison, Nintendo of America’s senior vice president of marketing and corporate communications. “Their lineup of diverse games is testament to how we make the population of gamers a little bigger every day.”

Major publishers worldwide are making games for Wii and Nintendo DS. Shoppers will find dozens of options through the holiday shopping season and into 2008. By the end of 2007, the library of Wii games is expected to grow to 140, not counting nearly 200 downloadable Virtual Console™ titles, while the Nintendo DS library should be nearly 450. The following is a partial list of the upcoming games for Wii and Nintendo DS. Note that game titles and launch dates are subject to change.

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Smash Bros. Brawl Details

By  •  Wii
  • Classic controller: analog stick to move, d-pad to taunt
  • Random button in character selection screen
  • Smash Balls randomly drop in. They must be attacked before you can use them

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Nintendo’s American Media Event Live-blog (IGN)
17 years ago

Nintendo’s American Media Event Live-blog (IGN)

By  •  Wii

The media event is now over—we should have some more news/videos later

9:56 a.m.: Looks like the gameplay demonstrations are at an end and thus, so is this live blog. Look out for Smash Bros. coverage later today, but you’ll have to wait on the rest.

9:53: Playing to the backdrop of Twilight Princess’ bridge. I hear a lot of “Pika! Pika!” Doesn’t look good for old Boz, though. Eight seconds left. Five. Four. Three. Two One. End. Pikachu comes in last place. So very, very sad.

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Smash Bros. Brawl Update: Sonic’s Special Moves
17 years ago

Smash Bros. Brawl Update: Sonic’s Special Moves

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The original Sonic the Hedgehog game used only one button. I think its simple yet exhilarating play was its virtue.

And given that this game’s controls are also simple, I …
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MARIO & SONIC AT THE OLYMPIC GAMES™ GOES GOLD, GETS A NEW SHIP DATE, AND RELEASES DETAILS ON ALL-NEW FEATURES

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SAN FRANCISCO (October 10, 2007) – SEGA® of America today announced that Mario & Sonic at the Olympic Games™ for the Wii home video game system has gone gold and …
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