• About
  • Contact Us
  • Forums
  • Leipzig 08
  • Podcast
  • Reviews
  • Wii Codes
  • Ubisoft Talks Wii’s Approach

    Posted May 6th @ 5:05 pm by jsharp

    BIZ: Let’s talk about the Wii. Ubisoft has been a strong supporter of both the Wii and DS from the beginning but it seems that third parties are still trying to figure out what will sell on the Wii. When you have people who have been focusing on high-end games like Prince of Persia and Assassin’s Creed, how difficult has adapting to the Wii been?

    YM: Well, concerning the first part about it’s being hard for developers to come to the Wii and succeed, that’s true. Maybe there’s a correlation between how simple, in a positive way, the system is (or systems are – Wii and DS) and how developers therefore have to focus on really “what is a game?” A game is a relation between the player and the machine through an interface that will make him succeed or fail through game system rules. Coming down to that core is then putting the [spot]light on something that’s hard to achieve; it’s hard to make good games. As for how Ubisoft Montreal is [adapting] to Nintendo systems as a developer [traditionally] of big, next-gen games, we had a marvelous story to start with. We were working in secret on a game called My Word Coach… and we had the chance to show the game to [Nintendo of America President] Reggie Fils-Aime, and he saw the game and said “You got it. You guys got exactly the type of game we want for this machine.” And so he managed to arrange a meeting for us with [Nintendo President] Iwata-san at [Nintendo HQ] Kyoto, Japan. … Iwata gathered a team of guys who had worked on Brain Age, and we were showing them the game and he told us, “Alright, we are going to treat you as if you were an internal Nintendo team.” And obviously it was an honor. I guess that [Nintendo] decided to do that because they felt that maybe we captured the spirit of what a “casual” game could be or should be in a way.

    Full Interview here

    Mr. Iwata Talks About 360 Wii like Remote

    Posted May 1st @ 2:55 pm by jahiggin

    “I am also aware of the rumor and have seen a fake image made by a fan on the web which looks like a Wii Remote with the rumor that such a controller may be launched, However there is no way for us to comment on such speculations. All I can say today is, it is not that easy to develop software which leverages the characteristics of Wii Remote. We are not concerned about what other companies may do but rather more concerned with presenting them with new ideas to our customers based on the prospect that our existing customers will surely get tired of the plays enabled by Wii Remote if we do not try to improve the experience.”

    This is taken from a freakin massive interview with Mr. Iwata. Check out the parts below.

    First, Second, Third

    Johnny Lee: Better games are coming

    Posted April 30th @ 4:43 pm by jahiggin

    NWF: I’ve read in some other interviews that you have more projects coming. Can you give us any hint at all of what we can expect, or maybe when we’ll see them?

    JL: I’ve been really busy lately… [laughs] It’s sad, because I haven’t been able to do any work since December. I’ve actually been on my job search the past few months, and dealing with my job search and dealing with the attention from the Wii remote projects has consumed my extra time. And then I’m defending my thesis — I’m graduating next week, so I’ve had to deprioritize making new videos. I do have a couple more ideas. I don’t know … it’s hard for me to tell if people are going to get excited about them. There’s also a closing window here. I don’t know how much time I can spend on publishing these videos, partially because once I start employment, I may not be able to continue openly publishing and sharing these Wiimote videos. My hope is that I can, but I don’t know. Maybe next week or the week after that, I can push out another video.

    Continue Reading HERE

    Atari Announces ‘Alone In The Dark’ European Limited Edition For Xbox 360, PC And Wii

    Posted April 22nd @ 2:38 pm by jahiggin

    LYON, FRANCE – 22 April 2007 – Atari today announced details of the European Limited Edition of the highly anticipated action adventure game Alone in the Dark, scheduled for simultaneous launch with the game across Europe in June for Xbox 360, Wii and PC.

    The full contents of the European Limited Edition box are as follows:
    • Alone in the Dark game, one of the most anticipated games of the year;
    • Figurine of the game’s legendary hero, Edward Carnby;
    • Official Soundtrack CD featuring 8 in-game tracks of original music by Olivier Derivière and performed by Grammy® Award-winning choir The Mystery of Bulgarian Voices;
    • Full colour, bound art book featuring never before seen production sketches, storyboards and original artwork from Eden Games;
    • ‘Making Of’ documentary feature DVD with exclusive interviews, behind the scenes footage and additional bonus content.

    (more…)

    Exclusive: Deca Sports Interview, New Screens

    Posted April 8th @ 9:35 am by jsharp

    1. How has the Wii’s emphasis on immersive gameplay influencedthe development of Deca Sports?

    Quite frankly, I think it’s because of the Wii’s unique controls that we have a sudden interest in sports compilation games. For the most part, sport games in recent years have become very stats heavy, pushing towards a greater emphasis on realism. A casual sports fan like me sort of felt like the industry was moving in a direction where I felt left out. I use to play sports games all the time until I simply couldn’t keep up with the complexity of it all. I tend to like pick up and play games, and it’s become clear there are many people who feel this way as well. Nintendo made a bold move by packaging Wii Sports in with the Wii, because that sports compilation pack really piqued the interest of so many gamers and showcased how sports games can be easily accessible yet downright fun.

    2. The sports in this game are extremely unique, how did you decide on the 10 sports for Deca Sports?

    We really wanted to have a good mix of sports. Some sports on their own simply haven’t been showcased very often in North America because there isn’t a large enough audience for it, but they are so much fun once you understand how the sport works. In addition, we wanted sports that would appeal to female gamers, team players, and people who love racing games. 10 sports sounds like a great deal, and quite a lot of content, but we had so many more we wanted to showcase that we had to save them for a possible sequel!

    3. The design of the characters seem to resemble the look of Mii’s, will there be any use of Mii’s in the game or character editing options?

    When the game began development we still couldn’t fully integrate the Mii’s into this version of Deca Sports. However, it did free us up to add more in-depth team dynamics into the game. So now you can pick your team, each one with unique strengths and weaknesses,and create your line up of sport stars. Picking a fast and nimble team may be a great strategy on some sports, but on others, having a more powerful team is better.

    4. Will all, or any, of the sports be multiplayer? If so, how do you get over the split-screen/screen sharing issue with something like figure skating?

    All of the sports are multiplayer. Some are designed where you take turns, other ones are competitive, and some are even cooperative. For instance, in curling, you can team up with friends so that once you release the stone, your friends can sweep the ice to make the stone go where you want. Our hope is that our game becomes one of those must-haves in a gamer’s library, simply because when you have friends and family over, you want to break it out and set up a friendly little competition!

    5. Which sport, in particular, has the most addictive gameplay?

    Would it be cheating to say every sport is addictive? I personally love Badminton, because I use to compete in it when I was just a lad. I’m impressed with how much fun it is in Deca Sports, especially how there are advanced techniques in the game, similar to what I would do when I would compete. I think the surprising thing is how much curling, figure skating, and archery have become favorites! I assumed it would have been sports like basketball or soccer that people would naturally love, but these other sports are so well done, and haven’t been played much before, I think people are enjoying the novelty factor more than we anticipated!

    6. All of the previews seem to be saying the use of Wii remote controls is nearly flawless, what were the inspirations for these controls?

    I’m glad people noticed how smooth the controls are, because we took quite a lot of time to really nail that down. And it was no easy task, since as you can imagine, we had to create 10 unique control schemes. For us, before we even add any real gameplay, we really take the time to make the controls as intuitive as possible, and clearly it has paid off. The trick as well was to layer in advanced gameplay techniques that a more skilled gamer could master. It’s not about pulling off obscure combo moves, but rather gradually realizing that pulling off a power slam, or doing a cross court drop shot, or power sliding are a natural extension of some of the basic moves you mastered.

    7. Many previews of Deca Sports have called it the “next Wii Sports”. What do you think of that comparison?

    Clearly we are inspired by the game, and some people have wondered how can we compete against a free game. In many ways, Wii Sports is considered to have opened up interest in casual sports. But it was just the appetizer. People enjoyed sampling it, but once they were done, they wanted more! So we made sure that we put together a compilation pack that had quite a number of more sports, more gameplay depth, more modes of play, so that gamers felt like they were really getting a game that had good value. When you compete against a free game, you really have to deliver on the goods. We haven’t announced our price yet, but I think gamers will be very pleased.

    Thank you very much for your time!

    We want to thank Mike Samachisa, head of the console division at Hudson Entertainment, for taking the time to answer our questions! We’ll be sure to update you on all the latest news surrounding Deca Sports, which launches this Summer.

    Ignition Entertainment Partners with Big Brothers Big Sisters of NYC for Teenage Zombies: Invasion of the Alien Brain Thingys Launch Party

    Posted April 8th @ 7:19 am by jahiggin

    All Proceeds from the April 12TH Launch at the Nintendo WORLD Store in NYC to Benefit the Children of New York City

    APRIL 7, 2008 Marina del Rey, CA –Video game publisher Ignition Entertainment has partnered with the non-profit youth mentoring organization Big Brothers Big Sisters of New York City (BBBS of NYC) for the Teenage Zombies: Invasion of the Alien Brain Thingys launch party event that will be held at New York City’s Nintendo WORLD from Noon-4pm EST Saturday, April 12, 2008.

    Ignition Entertainment is offering consumers the chance to help change the lives of disadvantaged children by purchasing an advance copy of Teenage Zombies: Invasion of the Alien Brain Thingys for Nintendo DS™ before its scheduled release date of April 15th, with all proceeds from the event benefiting BBBS of NYC. The Teenage Zombies launch party is open to the public at Nintendo WORLD, 10 Rockefeller Plaza, New York City. There will be demos of the game set up throughout the store, opportunities to have your photo taken with the three teenage zombie heroes – Finnigan “Fins” Magee, Lori “Lefty” Lopez and Zach “Halfpipe” Boyd – and a free gift bag, which includes a limited edition Teenage Zombies t-shirt, while supplies last!

    (more…)

    Iwata Keeps Asking: Mario Kart

    Posted April 4th @ 12:35 pm by jahiggin

    It seems like Mr. Iwata can not stop asking questions. After his long question and answering sessions with Brawl developers. Mr. Iwats has moved on to his next game Mario Kart Wii.

    Iwata:
    Today, I would like to “ask” three individuals who were in charge of the development of Mario Kart Wii. Many Mario Kart games have been released over the years, and this will be the sixth game in the series. Super Mario Kart1, which was the first in the series, went on sale 16 years ago, back in 1992. At the time, even though I was so busy at HAL Laboratory with my work that I could barely go home, I remember going to the store to purchase a copy on the day it was released and then making time to play. Let’s begin with a self-introduction by Konno-san.

    1 Super Mario Kart: The first game in the Mario Kart series. Released in Europe in January of 1993 for the Super Nintendo Entertainment System.
    Konno:
    Hi, I’m Konno from the Entertainment Analysis and Development Division’s Software Development Department. I worked as producer on Mario Kart Wii.
    Iwata:
    Konno-san has been developing games since the days of the original NES, but this is the first time he has appeared in Iwata Asks.
    Konno:
    I’m pretty nervous. (laughs)

    Computer & Video Games returns to the newsstand

    Posted April 3rd @ 9:04 am by jahiggin

    Future’s gaming legend blasts back with unofficial GTA expose!

    03/04/08 - Future, the UK’s leading publisher of video games media, is delighted to announce the return of the Computer & Video Games (CVG) brand to newsstands after a four-year absence.

    Reborn as a bi-monthly magazine dedicated to the biggest events in gaming, the first issue of CVG Presents goes on sale Wednesday, 16th April and marks an exciting new dawn for the UK’s longest-established games media brand.

    The first issue of CVG Magazine went on sale in 1981 and was published monthly until December 2004, when it went online only as www.cvg.co.uk. The website is now an unmissable part of Future’s GamesRadar web network (www.gamesradar.com), which attracts more than 6.3m unique users a month. The spirit of CVG has always lived on through the website, breaking the biggest games news stories first, as well as offering its own irreverent insight on just about everything else in the industry.

    (more…)

    UK February Charts - Analysis

    Posted March 17th @ 9:08 am by jahiggin

    TOTAL SOFTWARE BY LABEL (units)

    Nintendo - 14.1%
    EA Games - 10.1%
    Sega - 9.6%
    THQ - 4.9%
    Activision - 4.5%
    Ubisoft - 4.2%
    Microsoft - 3.5%
    Capcom - 3.4%
    EA Sports - 3.4%
    Games For Everyone - 2.7%

    TOTAL SOFTWARE BY LABEL (value)

    Nintendo - 12.7%
    EA Games - 11.7%
    Sega - 10.7%
    Microsoft - 7.0%
    Activision - 5.3%
    Capcom - 4.9%
    EA Sports - 4.2%
    THQ - 3.9%
    Ubisoft - 3.9%
    Norton - 3.1%

    More Details HERE 

    JUMP INTO THE NEXT POKÉMON ADVENTURE EARLY AND GET A FREE GUIDE

    Posted March 13th @ 7:06 am by jahiggin

    March 13, 2008 - Two new Pokémon® adventures for Nintendo DS™ are on the way, and Nintendo plans to reward fans for ordering early with guides to help them navigate the games. Starting March 16, fans who place an order for either Pokémon® Mystery Dungeon: Explorers of Time or Pokémon® Mystery Dungeon: Explorers of Darkness will receive a free, limited-edition Pokémon Mystery Dungeon Explorers Guide*. The guide contains an exclusive collection of tips, interviews and an original manga by Ken Sugimori, main art director of Pokémon video games.

    In these two new games, players journey through time and darkness as actual Pokémon as they attempt to find out why they’ve been turned into a Pokémon. Their epic quest leads them through countless, randomly generated dungeons, encountering more than 490 Pokémon. Players also have the option to send rescue alerts to their friends via e-mail or mobile text message when they are connected to Nintendo® Wi-Fi Connection. These two new Dungeon games give Pokémon fans another excuse to upgrade to Nintendo DS, which also plays all their favorite Game Boy® Advance games in single-player mode.

    Pokémon games remain as popular as ever. Last year’s release of Pokémon® Diamond Version and Pokémon® Pearl Version for Nintendo DS sold a combined 4.33 million copies to date in the United States alone.

    For more information about Pokémon Mystery Dungeon: Explorers of Time and Pokémon Mystery Dungeon: Explorers of Darkness, please visit Pokemon-Games.com.

    Nintendo Press Release

    « Previous EntriesNext Entries »

    Styles:

    Colors