Just wanted to point something out from this podcast. In the question section of the podcast, Mat stats that the Nintendo conference later this week will probably be embargoed until next week.
DS rumors
– Nikkei spilled the beans on the potential of a future Nintendo DS
– Rumors have always been out there, but Nikkei is like the Wall Street Journal of Japan, so when they say something, you kind of listen.
– Updated version of Nintendo DS, adding a second touch screen, bigger screens SD card and mp3 support. Suggested faster Wi-Fi and alluded that Nintendo wants to have more connectivity like Safeco Field
– Also saying there’s a camera, Craig says the camera could also be used at the Wii’s i-Toy.
– Another theory from Craig: Save files off the Wii to the DS -> Wii’s storage solution. Bozon also thinks they’ll open up the SD card, like what Vicarious has been doing.
– Backward compatibility could be a problem with bigger screens
Mega Man 9
– Debate was going on about what score the graphics should get
– Matt thinks the graphics are outdated and kind of ugly, but it doesn’t affect the gameplay
– Craig/Bozon say it’s not a bad looking game, just a step back in technology
– Daemon doesn’t think the graphics are bad either
– Graphics score given was a 3
– In the swing of things, the whole breakdown doesn’t affect the scores as much as people think they do
– Talk about how cool the Mega Man 9 press kit is
I know it’s been a couple weeks, but we finally got around to making our 10th episode!! Thanks for listening everyone!
-Bozon is playing through Mega Man 9. Currently Embargoed. He’s stuck on Wily
Mystery Case Files MillionHeir:
-Good fit for DS.
-Appears to be going after Professor Layton audience, but in reality it’s a different beast.
-Easier than Professor Layton.
-Fairly casual game.
-You find items hidden in busy scenery.
-If you play the game a second time you’ll get different items to find, adding to the replay value.
-Score given: 7.7
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– The Conduit is still at pre-alpha, working pretty heavily on multiplayer. About six months of development left to refine and polish. Single-player campaign has a lot done, you can play through the entire game right now. The core is done, working on details. Making sure everything looks and plays as good as it can.
– The Conduit has had full funding all the way through the project, thus High Voltage was not rushing to get a publisher. High Voltage is very close to announcing the publisher for The Conduit, should come in the next month.
– Eric Nofsinger says we should be very excited about their publisher, High Voltage weighed the decision heavily. It’s a “larger publisher.” Deal with the publisher included that, when the publisher is announced, High Voltage will still continue to provide the press with coverage concerning The Conduit, will push to start on the sequel right away. High Voltage was very choosey about the publisher for The Conduit.
Mario Super Sluggers
– The more you play it, the more you enjoy it – Bozon
– A lot of waggle
– With nunchuck you can aim, becomes a little more fun
– Arcade baseball, fun
– IGN exclusives planned throughout the week
NPD Data
– Nintendo still on top
– Crazy numbers since July wasn’t a huge month for Nintendo
– Bozon says that third-party games ARE selling on Wii, he had the numbers right in front of him
– Upward trend with sequels (Madden, Guitar Hero)
– Matt says there are a lot of misconceptions about sales numbers on Wii
– Tiger Woods selling best on Wii
– Some talk about Metroid Prime 3, Matt praises its graphics highly – Says art the best on Wii. Galaxy has better tech.
– Bozon thinks he likes Metroid out of the big 3, Matt still sticks by Mario Galaxy – loves music, looks good on the new screen in the IGN demo room
Sorry about the late posting of the podcast. We had a lot of fun this weekend playing some Wii and some retro classics! Here’s a brief breakdown …
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Fatal Frame 4
– Controls are “retarded” – just as clunky as other versions if not worse
– No dual analog
– Doesn’t use pointer at all to look up and down
– Can’t use classic controller
– Nintendo-themed unlockable characters
– Movement is still slow
– Game itself is still spooky, Matt thinks he’ll still have fun with it
– Looks really nice graphically
It was kind of a slow week, but we have a podcast to recap the week’s happenings! Kevin and I discuss some of the new announcements as …
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Alright everyone, we took a week off because of E3 last week, but now we have the new podcast live and ready for your listening pleasure : ) Kevin and …
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Hey everyone! It’s been sort of a slow week as far as Nintendo news goes, but we were able to scrounge up enough to chat about for this week’s podcast. …
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Alright everyone! It’s that time of week and we have our latest podcast live and ready for your listening pleasure ; ) Here’s just a basic rundown of what we …
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A lot to cover on this Wiikend post. First, our third podcast is live, yes that soon. In this podcast we talk about the games that were announced this week; …
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Wow! I can’t remember the last time we had a podcast…it’s been way too long unfortunately. That’s all about to change though! We have our long-awaited, and …
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Capcom event
– Coverage going up at 5 AM PST tomorrow
– Third-person Sci-Fi action game will be revealed
Protöthea
– Dull, bland
– Random that it was even remade
Toki Tori
– Awarded with an 8.0
– Good game, even at $10
– Fun – only downside is its price
– Straight up puzzle platforming
High Voltage’s The Conduit:
-Built from the Ground up for Wii
-FPS with Scifi Government Conspiracy Theme
-The Plan for Video Footage is suppose to be this week
-They are working on Other projects. Bozon wants to download and/or buy them
-The other projects are not big epics like Conduit, but they are still very happy with the other two projects they were shown. (WiiWare wasn’t strongly implied)
-30 frames right now shooting for a lock 60, all sorts of control schemes.
-Ign has largest Nintendo Fanbase out there, the Dev was immediately contacted from publishers and developers right after the reveal.
-Bozon wants to work towards industry glory and not just a PR puppet at IGN.
Line Rider Wii:
to see what it’ll be like. Check XBLA may be similar review style. [/i]
Q: Fatal Frame 4 News?
A: No, but they are excited because of Fatal Frame + Suda. Likely no news until E3.
Q: DQ9 no news in forever, whats up with that ?
A: Square hinted to Bozon info will come soon. Square likes to deal with one title at a time
Q:What can Nintendo do to get big western dev houses to jump on the Wii ?
A: Matt wants Nintendo to step up and Publish more games, like back in the day. Wants Nintendo to go out and find the developers to develop. Bozon states how he thinks the Wii is the place for the small guys to put forth big efforts to try and become the big guys. Matt also wants Nintendo to reach out for synergy marketing with other big publishing houses.
Q: World Ends with You or Mario Kart Wii?
A: If World Ends With You is your type of game, get it before its gone. Mario Kart you can get now or a year from now. If you own a Wii, you gotta get Mario Kart Wii at some time, but World Ends With You won’t be around forever.
Voice chat is the new name for the Wiikly review. It also has a new day. (Thanks Alkaline for the Summary)
Summary
Smackdown vs Raw 2008
DS version
– Weren’t able to go hands on with it, but the DS version seems to be turning out great – just needs traditional control and fine-tuning.
– Developed by the makers of Rocket Slime. There’s actually an RPG system with an overworld system where you upgrade certain aspects of your character (eg: arm strength, leg strength, etc).
– Looks great – like No Mercy on DS. Phenomenal 3D models. Lots of cinematic stuff with the camera.
– Single-player only. It’s really only supposed to be an “RPG.” Matt thinks this might piss some people off.
– Needs traditional controls. Touch screen controls work alright but traditional controls really are needed.
– Also contains Create A Superstar for the first time. Hopefully this turns out to be the first good portable wrestling game.
Wii version
– Looks almost indentical to last year.
– Lots of motion used – control recognition has been refined. Uses a lot more motion than most Wii games.
– Still playing catchup, but this year there is over 30 new match types (eg: barbed wire).
– The wonky Success Mode is gone, replaced by Career Mode which is the same as what you will get on PS3/360.
– Online play for the first time on Wii. It will probably be quite bare-bones but it’s a start.
– Interactive entrances and finishes. Sounds gimmicky but it sounds like it could be fun. You can continue to beat your opponent even after a match.
– Create-a-finisher and some other PS3/360 content will not be in the Wii version. The Wii version is an entirely different beast.