Interview with Amir Rahimi, the game’s senior producer.
VideoGamer.com: Do you think that Boom Blox has hardcore appeal?
Amir Rahimi: I do. I absolutely do. To be quite honest …
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Here is another interesting part, floating around the internet, taken from the massive Iwata interview posted below.
Could you tell us what kind of criterion do you have regarding the …
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“I am also aware of the rumor and have seen a fake image made by a fan on the web which looks like a Wii Remote with the rumor that …
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NWF: I’ve read in some other interviews that you have more projects coming. Can you give us any hint at all of what we can expect, or maybe when we’ll …
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GameTap: Favre is on the cover, but not currently in the league. How are you going to incorporate him into the game?
Phil Frazier: Favre isn’t on the Packers roster…at …
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An Interview between Pockegamer and Square-Enix’s Hideki Imaizumi and executive producer, Yoshinori Kitase talk. Talking about Why Crisis Core was made for the PSP and not DS
The DS was …
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IGN: How about the original version, on Virtual Console?
Judd: That also couldn’t happen.
IGN: Why not?
Judd: I can’t say. Let’s just say this. If I’m making this, making …
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Monopoly has been around forever. What’s different about this?
The highlight of EA’s Monopoly is a mode that they’re calling The Richest. “The idea with The Richest …
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MTV News: Would it have been going too far to put Mario in it and make it “Mario Fit“? Would that have ruined the feel you were trying to …
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Destructoid: So just tell me a little bit about Spider-Man: Web of Shadows, and the direction you’re kind of taking with it.
Graham Fuchs, Executive Producer: So …
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A portion of a TRMK interview with Ed Boon…
TRMK: Will the game be only for the Xbox 360 and PS3 or will there be a possibility of a Wii …
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GamesIndustry.biz interviewed Ron Carmel (2D Boy), Nic Wat (Nnooo), David Walsh (Frontier) and Tom Gaubatz (Mastiff). Some quotes:
GamesIndustry.biz: Why WiiWare…as opposed to Xbox Live Arcade or PlayStation Network?
Ron …
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– The Wii Fit board for North America and Japan are not different. The reason the weight limit is 300 in Japan and 330 in NA is due to Japan’s …
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GD: Considering the incredible sales of the Wii I’m curious why Rock Band wasn’t launched simultaneously on that platform along with the others because it seemed like a no brainier …
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Pocket Gamer: The Indiana Jones films are more gritty and more humorous than the Star Wars films, so how has that affected the way you’ve approached the game?
Jonathan Smith: …
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Cubed³’s Adam Riley: First of all, why make a sequel to Tales of Symphonia on Wii, rather than create a brand new ‘Tales of’ storyline?
Teruaki Konishi-san, Producer: The original …
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1. How has the Wii’s emphasis on immersive gameplay influencedthe development of Deca Sports?
Quite frankly, I think it’s because of the Wii’s unique controls that we have a …
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ZAH: With the three main products now sold on the market, the Wii from Nintendo does stand out. Of course, from an application point of view, there’s a huge difference …
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