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Interviews

Secret Files Interview

Cubed��s Adam Riley: First of all, what made you decide to bring Secret Files to Wii and how long has the game been in development?

Ren� Lange, Associate Producer at …
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MTV Multilayer: Nintendo Talks WiiWare

Here are some highlights form an Interview with Nintendo’s Tom Prata:

  • 80% of Wiiware titles are published by developers who have not made games for the Wii before
  • Game …
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Emergency Mayhem interview

GZ: Emergency Mayhem allows you to control an ambulance, fire truck and police car. How do the scenarios/missions differ between these vehicles?

Melissa Scrivin: In Emergency Mayhem, you carry out …
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h.a.n.d. interview

h.a.n.d. is the team behind Kingdom Hearts 358/2 days:

Cubed³’s Adam Riley: h.an.d. has been around since the early 1990s. Was your company always involved in videogame development?

Teruaki Matoba, …
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Iwata Asks: Wii Fit Vol. 4, Sound, Design and Planning
17 years ago

Iwata Asks: Wii Fit Vol. 4, Sound, Design and Planning

Iwata – For the last part of this series, I would like to interview the five development staff members involved in the sound, design and planning of Wii Fit. …
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GDC 2008: Tsuchida, Shiraishi Talk Square Enix’s New WiiWare Choices

First, however, he began with a discussion of Square Enix’s methods and his perception of the company’s strengths. “We are good at creating content with a large amount of high-quality …
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Sakurai: Apologizes for No Voice Chat, Mentions Next SSB Game And Tons More

This was taken from an interview with Masahiro Sakurai, the creator of Super Smash Brothers Brawl:

IGN: Brawl seems like the perfect game to introduce a Wii headset for …
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GDC 2008: Sakurai Talks Brawl, Voice Chat, and Possibly Smash Bros. DS
17 years ago

GDC 2008: Sakurai Talks Brawl, Voice Chat, and Possibly Smash Bros. DS

By  •  Wii, DS, Interviews

IGN: We think one of the obvious next steps for Smash Bros. is a Nintendo DS game. The fighter seems perfectly suited to the handheld. What’re your thoughts about …
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GDC 2008: Wii Ware Interview

IGN: What specific Wii functionality will creators have access to when making a Wii Ware game? Can they save to SD? Can they do online? Wii Connect 24? Is it …
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Reggie: Wii Fit “under $100”
17 years ago

Reggie: Wii Fit “under $100”

IGN: What exactly is Wii Fit’s price and when will it release?

Reggie Fils-Aime: In terms of the release, let’s start there. We’re going to …
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No Demos Planned for Wii Ware

(On whether or not there will be downloadable WiiWare demos) The intention is that the creators will create the game and we’ll make it available on WiiWare after it passes …
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The Genealogy of Mario: As Explained to me by Japanese 6-year-olds

Me: Here is a good way for you to remember the word for “brother”. Finish this phrase: “Super Mario _______” (wait for response)Energetic boy: Galaxy!Me: Ok, it’s a bit different.. …
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Iwata Asks: Wii Fit Vol. 3

Iwata: For the third part of this series, I would like to interview the two men who were in charge of the software development of Wii Fit. For starters, could …
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Uematsu Wants The Super Mario Bros. Theme To Be Japan’s National Anthem

 Taken from an 1up interview:

NU: I think there are a lot of talented composers these days compared to when we started back in the day. But if I were …
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Suda wants to make ‘Mario with guns’
17 years ago

Suda wants to make ‘Mario with guns’

 

When asked by NOM if he’d ever consider making a game suitable for a younger audience, he replied: “I want to make a Super Mario game for …
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Will Wright Assures Us Wii Spore Is Coming

An interview between Will Wright and N’Gai Croa.

NC: A Wii version has already been announced. What can you say about what that’s going to play like in terms …
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Factor 5: Wii Engine Just As Impressive As PS3

IGN sat down with Factor 5 Company President Julian Eggebrecht. Check out what I highlighted, I am finally glade to see someone push the Wii, to what it is capable …
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Iwata Asks: Wii Fit

Iwata

Today we’ll be talking about how Wii Fit was created. First, I’d like to interview Miyamoto-san, the man who first came up with the concept behind this …
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