Here are just a few quotes from the article. You should probably check it out your self
“A major insight that Nintendo had early on was that they …
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JT: “We have an in-house Game Boy team at Rare, and Microsoft never wanted us to change that. Not long after they bought us, they signed to release Monster Truck …
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GI: My understanding was Camelot was a Nintendo second-party developer. Was that the case, and have you severed ties with Nintendo or do you still have plans to work with …
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I am just going to post the article straight from the site. Its short and its well written. No reason for me to paraphrase it.
Epic has achieved stunning …
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A portion of a 4cr interview with Leo Zuniga, the Lead Game Designer…
4cr: Are you implementing stylus controls or any of the DS’s other hardware features?
LZ: Tony Hawk’s …
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IGN AU: Sooo… is Sonic dead? How does SEGA feel about Sonic these days? I mean, let’s look at it critically – the Wii game was okay at best, while …
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Taken from a Cubed Interview:
“…we still have a lot of our more traditional marketing efforts planned. People will see it all shortly, from ads to …
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“But I think the future is games that are not difficult and yet very fun to play,” he said. “What I mean is that there is no …
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A portion of a Dean Takahashi interview with Shigeru Miyamoto…
Q: Thank you for doing an interview again. Do you feel vindicated at how well the Wii has been received?
GAMEPRO: At last year’s E3, Nintendo announced its “Blue Ocean Strategy” for expanding the games audience. Where is Blue Ocean at, and why choose this strategy?
REGGIE FILS-AIME: It was …
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Do you think the success of the Wii–an interactive system that emphasizes physical activity–will change the gaming culture? —Will Chung, TAIPEI I hope that in 10 …
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GI: Nintendo brought back Metroid with the GameCube with huge success and made all the fans happy that wanted to see Metroid back on a home console. Yet, it’s got …
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With this DS Zelda, I and the staff, our eyes were opened to the possibilities of the hardware, as game developers, to understand what our responsibility is. And what we …
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“This year in our marketing you really won’t see much push against Game Boy itself, so it will kind of seek its own level. It’s hard to say in the …
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Game|Life: What attracted BioWare to the Sonic RPG project?
Ray Muzyka: We are huge fans of Sonic and of the Nintendo DS! BioWare has also been interested for some time …
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Check out these two interviews from Gamepro and Play. There is a ton of awesome information in them. Well worth the read. Also in the first question in the …
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Revogamers: Alain Tascan, Vice president and general manager of EA Montreal. Could you please tell us about your role in the project? AT: So in this project I’m the …
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