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IGN’s Voice Chat Summary

By  •  April 9, 2008

Thanks Milabrega for the summary:

Guitar Hero DS:
-The guitar Grip in GBA slot. You can strum on screen with stylus or the guitar Pick that comes with the game.
-Works with the DS and DSLite. Will support DS through an adaptor.
-Likely need headphones to get the most out of the music, though it should still be good
-Wireless Multiplayer.
-Star Power Moves that affect your opponent. Like the stage catches fire and you have to blow into the DS, or a fan shows up and you have to sign her shirt.

Hulk Wii:
-Screens, “Shit”

Lost Winds:
-43 MB limit on WiiWare Games
-Look a little slow
-Kirby Canvas style
Day 1 Wii games, Day 2 WiiWare, Embargo up Monday (Media Summit)

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Nintendo Online Play Really That Bad?

By  •  April 4, 2008

Ever since Brawl come out Nintendo has got a lot of grief over their online play. Today alone their have been two articles talking about the negative on Nintendo online …
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Happy Wiikend!! Help Us Help You

By  •  March 29, 2008

 

Here at Pure Nintendo we strive to be the best Nintendo news site we can. Things have gone extremely well for us over the past 4 months. With …
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IGN Voice Chat Summary

By  •  March 19, 2008

IGN Voice Chat Summary is the new name for the Wiik in review podcast.

Smash Sales:
-1.4 Million copies in 8 days
-1.8 Wii units produced every month
-875,000 Day 1

Obscure: The Aftermath:
-480i, 4:3, 60fps, $29
-Stiff Animation in parts
-Drop in, drop out 2 player.

Pro Evolution Soccer:
-8.6, “absolutely killer, absolutely sick”
-2 Players, online, great sports game in general, “using the wiimote is badass”

Wii Love Golf:
-Online mode for America with Mii usage.
-Zak and Wiki character.

Reggie:
-The game could be Kid Icarus, they know it exists, but it could not be.
-They hope its not Kirby,Icarus or DK, the games they already know about. Do hope its Pikmin or something else cool, unknown or new

Mario Kart Wii:
-Battle Mode. Fun. Going to be the main draw for people.
-They have a remake of block fort, but its not quite block fort, 70% old block fort.
-They like the DK skate park
-Sand level, Swamp Level, Snes Mario Kart battle level 4.
-Battle mode team based 12 players is badass’d
-Online looks like you’ll be forced either red or blue team

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Hudson talks with NeoGaf

By  •  March 13, 2008

Over at NeoGaf they held an open question and answer with Hudson. Here is some of the Nintendo questions that came out of it.

Bomberman WiiWare – Yes. It’s coming. Details are still being finalized. It will be different than Bomberman Live. But it’s still the classic Bomberman, if you catch my drift. It’s probably one of the few classic games we are bring out on Wii Ware, but digital download is really where Bomberman shines.

New Bonk – I tell you what, if you really want to dig into some good dirt on Bonk, then you’ll have to listen in on some recent podcasts I did. I go into detail on Bonk about some interesting things happening behind the scenes. It’s really quite fascinating. With that, I’ll let you treasure hunt!

Super Star Soldier R – Super Star Soldier R for Wii Ware is a unique game. It’s a lot like Pacman Championship edition, in that it’s a time based attack mode, where you prove you can get the highest score. The whole concept originated many years ago on the Hudson Caravan. A traveling showcase Hudson did around Japan where hundreds of thousands of people would come out, meet celebrities, play games, and compete (Bomberman, Star Soldier, etc). One of the original Star Soldier games featured a 5 minute mode, specially designed for competition. And we’d used that to prove who was the best out there. That mode is designed to be very complex, and there are many ways to rake up combo points, so trying to master it requires some testing out of different attack patterns. Anyways, it was hugely popular in Japan, so this updated Wii Ware version was originally planned just for that market. We’re evaluating bring out for the US, since most people have never heard of Star Soldier, or the 5 minute mode or the Hudson Caravan. Or 16-shot. But that’s for another thread.

Bomberman Story DS – No, there’s currently no plans to bring Bomberman Story to the US. When we took a look at Bomberman Land and Bomberman Story, it became clear the Bomberman Land franchise was much more fun, and fit better with US tastes, so we brought that one over. There’s just so much more content in that series, not to mention having the full classic battle mode built in to boot.

Dracula X – As for the classic never-before-released-in-the-US version on the Turbo Duo, no final plans on that yet. But we hear you loud and clear. Neogaf <3 Castlevania X. And so do I.

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IGN Wiik In Review Summary

By  •  February 29, 2008

 Thanks to Milabrega for the summary: 

Okami:
-Full widescreen now
-No paper filter likely since they didn’t mention that

Biohazard 0:
-Japan only release right now
-Not a remake, not going to be running 16:9

Crap Games (Podcast Filler?):
-Agatha Christy = 4.9
-Kidz Sports International Soccer = 1.0 “A total turd”
-London Taxi Rush Hour = looks like a bad n64 game

MX Vs. ATV Untamed:
-Floaty, Frame rate is kind of weak

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DRAGON QUEST MONSTERS: Joker Official Website Now Live

By  •  February 27, 2008

London (27th February 2008) – Square Enix Ltd., the publisher of Square Enix® interactive entertainment products in Europe and other PAL territories, today announces that the official website for DRAGON QUEST® MONSTERS: Joker is now live. The content-packed site will let you discover more about the weird and wonderful monsters that inhabit the islands of Green Bays and also download exclusive content including wallpapers and podcasts. Best of all is an exciting web game that lets you to prove your monster hunting skills and also challenge friends with your monster collection – make sure you quest for the best as the winner of the game will win a trip to Japan for two! To join in the fun make sure to visit www.dragonquestmonstersjoker.co.uk

DRAGON QUEST MONSTERS: Joker provides the ultimate monster-hunting challenge with over 200 marauding monsters to scout and battle. Train your team to be the best by mastering countless spells and abilities, and crush all who stand in your way. You can also synthesise amazing new monsters that can develop rare new abilities.

DRAGON QUEST MONSTERS: Joker is not just about battling though. There’s a colourful 3D world full of treasures and surprises to explore. On your travels you’ll meet a cast of quirky characters that can help you make it to the top. There’s fun to be had in multiplayer and online use too. Challenge your friends and their monster teams with DS Wireless Communication, or compete against players from North America and PAL territories in the Wildcard World Cup, via the Nintendo® Wi-Fi Connection.

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purenintendo.com is now live!

By  •  February 17, 2008

Well, the day has finally arrived! niwifi.net is now purenintendo.com in an effort to better serve the growing Nintendo fanbase. We will be continuing to update the …
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IGN Wiikly Review Summary

By  •  February 11, 2008

Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

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IGN.com Kicks Off 10-Year Anniversary With The Launch Of IGN Retro And Week-Long Editorial Retrospective

By  •  January 14, 2008

Leading Videogame Site Introduces New Channel and Daily Features Highlighting the Past Decade in Gaming

BRISBANE, CA — January 14, 2008 — IGN.com (http://www.ign.com), the Web’s leading videogame and entertainment information destination, today announced the unveiling of its latest channel, IGN Retro, covering games and systems from the distant and not so distant past as IGN.com kick-offs a year-long celebration for its 10th anniversary. In addition, IGN will present a week-long retrospective of the past 10 years in gaming that will explore IGN.com’s history, from the games and franchises over the past decade to the editors who reviewed them.

The launch of IGN Retro (http://www.retro.ign.com) represents IGN’s first site dedicated to classic videogames. IGN Retro will cover gaming systems from the distant past – including the Atari 2600, Intellivision, Colecovision, and NES – as well as more recent platforms that aren’t seeing active release schedules any longer such as the Dreamcast, GameCube and original Xbox systems.

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IGN Wiik In Review Summary

By  •  January 11, 2008

SUMMARY

– Matt’s new beard was grown because he likes to grow a beard when he puts on weight during christmas to confirm his weight gain. Once he loses the weight, his beard will be lost as well.

Game of the Year
– Winner was Super Mario Galaxy.
– This was the first time that the Nintendo editors did not take part in the discussion – they only submitted their votes. However, they did play all of the contenders.
– Craig and Matt voted for Galaxy, but Bozon voted for Call of Duty 4 because he loves multiplayer FPS.
– Call of Duty 4, Bioshock and Mass Effect were all deserving of winning, though Mass Effect less so due to its technical issues.
– Such an incredible year of gaming that the decision was very hard to make compared to previous years – at least 5 games would have automatically been 2006 GOTY.
– Surprised that Bioshock didn’t win any of the major awards.

CES
– Matt’s one of IGN’s tech-nuts.
– Looked around the Apple and MAC areas as well as TV and projectors.
– There would be lots of worthless Wii accessories – there was a Cooking Mama accessory which changed the controller into a fork, a Zelda sword and shield that blocked the IR, and a Trauma Centre scapel add-on.
– Found it pretty boring – gets worse and worse everywhere, and always bring back old products rather than E3 which bring in new ones.

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Mega Man Not In Brawl

By  •  December 23, 2007

 

Honestly I never knew people where thinking Mega Man was a possibility for Brawl? Well, I am sorry to break the hopes of those who did. Acording to …
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Nintendo Wii Tops List for Best Usage of Media for 2007

By  •  December 23, 2007

Los Angeles, CA, December 22, 2007 –(PR.com)– UnderstandMedia.com, the online media literacy portal, has officially released the annual “Best Usage of Media” ranking for 2007.

According to Nick Pernisco, founder …
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The Big Five Special Edition!!! Top 5 Women In The Gaming World

By  •  December 21, 2007

There are many women in the world of Gaming. None of them stand out more to me, then these 5. Not only do they have beauty but they have brains …
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Christmas Wishes From The Industry

By  •  December 19, 2007

MCV asked a few people form the Gameing industry what they wanted for Christmas. These are their answers:

Doug Bone, Square Enix
1) Gamers to inherit the Earth back (from Nicole Kidman, Patrick Stewart, Julie Walters and their chums).
2) A publisher merger/acquisition to take place, but without all of their rivals instantly pretending to “welcome the challenge”, whilst secretly running to the toilet every ten minutes.
3) Larry Sparks to get through a meeting without reminding me how successful Tomb Raider was.

Andy Payne, Mastertronic/ELSPA

1) For Garry Williams to stop quoting the Treaty of Rome, referring to ‘Long Tails’, ‘slicing of the salami’, ‘pocket money prices’, ‘delaystation’ and other meaningless jargon in our new office.
2) For Garry Williams to read his incoming emails and actually understand them before jumping to conclusions, and to cease and desist from providing a Les Dawson-style version of assorted Pussy Cat Dolls tracks every time a female member of staff walks into the office.
3) Thus leading to Garry Williams reading his outward bound emails and ensuring that they are focused, to the point and free of double line spacing, rants and quadruple dots. Oh yes, and for said mails to refer to the sender’s subject matter as opposed to resembling the ramblings of James Joyce on a bad day with piles. If Jesus and/or Mohammed can deliver these, then I will convert to their religions toute suite!

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Nintendo Address Wiiware Size Limit

By  •  November 14, 2007

Yesterday we poster some Wiiware details, taken from an IGN podcast. One of the details mentioned a size limit for games, 40mb. Will Eurogamer contacted Nintendo about this issue, and …
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Resident Evil: Umbrella Chronicles – Russia clip

By  •  November 12, 2007

Remember To Check Out Niwifi.net’s First Ever Podcast Below!!

IGN Wiik in Review: Summary

By  •  October 19, 2007

Thanks to Alkaline from Neogaf for the summary.

Summary

– Both have been incredibly busy with Wii games – very overwhelmed. Have a massive backlog of games they need to cover – Zack and Wiki, Soul Calibur Legends, Manhunt 2, FIFA 08, Naruto, Smartypants, Fishing Master, Medal of Honour: Heroes 2, MX Untamed, Rayman Raving Rabbids 2, etc. At least 10 games they need to catch up on – they’re working on the reviews, but they’re taking a while because there’s so many to cover.

Zack and Wiki
– Was supposed to have the exclusive review on Zack and Wiki up tonight, but they couldn’t complete it – stuck on a really hard (but awesome) puzzle.
– Maybe half-way through the game, and don’t have any concerns about the length (about 15 hours).
– Difficulty is great, ramps up as the game progresses. Everytime you step into a new level, you’re confronted with more new and unique puzzles.
– Puzzles and controls are lots of fun. Definitely recommend it – will be an editor’s choice. Go and preorder it right now. One of the best 3rd party games on Wii. One of the very few Wii games that simply could not be replicated on another console. A “must-have title”.
– The puzzles are challenging, you may need to even get help from friends (which you can). “Best designed puzzles in a decade” – probably superior to Zelda. “The quality and consistency of these puzzles is just insane.”
– Don’t have many complaints – wish they would supply more puzzles through WiiConnect24, sometimes need to use exact motions yet sometimes it’s pretty much guess-work, sometimes trial-and-error gameplay might annoy.
– But it’s a really good game. Saw the GameInformer review – definitely not a mid-7’s game.
– Really smart puzzles and really beautiful (though sometimes framerate takes a dip). The animation is awesome – looks like you’re watching a cartoon. Lots of polish and little elements that many other developers would not even think about including. “Insane production values.”
– Next week there will be massive coverage of the game.

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