Highly stylized environments, blood, violence, over-the-top ways to inflict damage, fully motion controls, and all sorts of crazy carnage—welcome to a very Mad World! MadWorld was announced last year and is one of the first, great hardcore games for the Wii. The game really shows that a game can look good and play just as good on the Wii without high-def graphics. MadWorld employs a black and white and red all over approach, and it couldn’t be better!
Rockstar was kind enough to send me a review copy of Grand Theft Auto: China Town Wars, and you as the reader have been kind enough to wait for my review, so here it is.
I wanted to start out talking about the story, because in all honesty this is the weakest part of the game. It’s your typical GTA story line. A young man from China named Huang Lee, a member of the Chinese Triad is sent to Liberty City to deliver his family sword to his uncle after his father’s death. As he arrives, Huang is shot and left for dead at the bottom of the river. The story takes the normal GTA spin while you help Huang rise from the bottom of the crime ring to the top anyway possible.
One of the first things I would like to point out, is a new feature that has never been in a GTA game before, the fact that the game can be saved anywhere, when a mission is not in progress. Earlier GTA’s you had to find your way back to your safe house, which sometimes took some time, depending on how much you cared about purchasing safe houses. We were told during our hands on time with China Town Wars at Comic Con, that this was done because the DS is a “on the move system.” Most people are not going to have time to sit down and play hours after hours of GTA on their DS. People are more for playing their DS on the way to school work or on a quick break.