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Search Results for: Wii U

SSX Blur Trailer/Screens

By  •  January 4, 2007

IGN Wii has a new interview up about the new SSX game for Wii. EA Sports Big goes over just how the Wiimote/nunchuk are used. They even have a …
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New Metroid Prime 3 Details!

By  •  January 4, 2007

This is some interesting news coming from gonintendo. It seems Nintendo had an invite-only Metroid event to play the latest build of the game. Both GameInformer and Gamepro magazines …
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IBM to Unveil New Processors

By  •  January 4, 2007

This may seem off topic, but it may be more relevant to Nintendo than you think. Slashdot is reporting that IBM will unveil their new Power6 processor and a …
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Mario, Metroid, Smash Bros. in 2007

By  •  January 4, 2007

Cubed3 is reporting that Nintendo has updated their release schedule for 2007 in Europe. The release schedule includes release dates for Excite Truck, Children of Mana, etc. The big …
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Review: Madden NFL 07

By  •  January 3, 2007

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Madden NFL 07 is the first Madden game I’ve owned. It was one of the titles I had been interested in for quite some time. I was never much for sports games, but there was something different about this iteration in the Madden franchise. The Wii controls really make the football experience worthwhile.

Madden plays host to a few different game modes. There is the single-player Franchise mode, and the Multiplayer modes: 2 on 2, Kicking combined, and Y.A.C Attack (I’ll just be highlighting 2 on 2 and Y.A.C. Attack) The single-player mode has everything a football connoisseur could want. There are drafts and even fantasy team customizations. The single-player is pretty much the same as it has been for the Madden franchise. You can play through a single exhibition game, or go the whole season route.

The multiplayer in Madden really makes the game fun–especially when combined with the Wiimote’s unique features. 2 on 2 is the first of the multiplayer modes and allows for up to four players to match their skills in a short game of football. Each team is made up of only a quarterback and a receiver for the offense. The defense is made up of 2 players, one to rush and one to cover the receiver. This is a lot of fun especially when you have four friends playing.

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The next multiplayer mode is Y.A.C. Attack. This mode’s name stands for “Yards After Completion”. The goal is get as many points by throwing completions for either lots of yards, or a touchdown. The more yards you run after completion the better with a TD giving you the most points. But a player can also receive “Bounty” points on defense. These points are rewarded for good coverage, great tackles, and forced incomplete passes.

The heart and soul of the game’s value comes in the way of the Wii controls. The Wiimote is used for passing, kicking, and some running maneuvers. The passing is done using a throwing motion of the Wiimote. The speed of your motion will determine if the pass is more of a lob or a bullet. The kicking is done with a swinging upward motion as if your arm was your leg. There are also a couple other functions for stiff arm, pump fake, and spinning. The nunchuk is used mainly for the running game. The analog stick is used for all movements in the game and you can motion left or right for juking left or right.

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Happy New Year!

By  •  January 1, 2007

Hope everyone had a great new years’ eve party.  Here’s to a new year with hopefully lots of great Nintendo Wii/DS news ahead.

Bored? Check out the forums

By  •  December 30, 2006

I know the news has been slow this past week. If you’re getting bored though, check out the forums page. Poke around and post anything you like. Start a war …
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Japanese Hardware Sales

By  •  December 29, 2006

Here are the latest sales figures from Japan:

  1. DS Lite – 485,584 – (7,266,755)
  2. Wii – 279,277 – (823,311)
  3. PSP – 138,588 – (1,780,508)
  4. PS3 – 76,882 – (385,831)

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Mission in Snowdrift Land

By  •  December 27, 2006

I’m a couple days late but I finally completed mission in snowdriftland (www.mission-in-snowdriftland.com). It was a fun little platformer done in flash that even ran well on my mac …
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Japanese Hardware Sales

By  •  December 22, 2006

The latest sales numbers are in for Japan. Looks like the DS and Wii are leading the charge.

  1. DS Lite – 319,708 (6,761,521)
  2. Wii – 108,237 (544,034)
  3. PS3 – …
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New VC Titles announced!

By  •  December 21, 2006

This news is hot off Nintendo’s press website: new games announced for this coming Monday (Xmas) and for next Monday (New Years’ Day). I’ll quit with the talking and …
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Review: The Legend of Zelda: Twilight Princess

By  •  December 21, 2006

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At this point, my Wii game library is comprised of only 4 games (including Wii Sports). I’ve saved the best game for last–The Legend of Zelda: Twilight Princess.

There are so many things to say about this game and most of you probably know everything about it. But, for those that don’t, I’ll try to give a comprehensive review anyway. I’ll try not to mention names or anything to spoil the game.

Twilight Princess starts out with everyone’s favorite pointy-eared hero: Link (or whatever you happen to call him). You start in a small village and progress through the game as most other games. Link is asked to deliver something to Hyrule Castle. Like most Zelda games, the story usually starts small and builds as you progress the game. This Zelda adventure is no different. The scope of the game, as far as you know in the beginning, is to deliver an item and save your friends. Isn’t it amazing how Link always gets himself into trouble after that? Anyways, after about 15 hours into the game, you start to see the BIG picture. The story balloons into the whole battle of good v. evil as you go on.

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The story is absolutely amazing and is just as enjoyable playing through a second time. I haven’t beaten the game twice yet, but I’ve picked up on some things that make a lot more sense now. The story and characters really make Twilight Princess a true masterpiece. There are plenty of twists and turns throughout the game. Some things you expect to happen don’t and others….well, you’ll see. Overall, the story immerses you even more so than the controls.

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The gameplay in Twilight Princess is the pinnacle of puzzle-solving and adventure games. There is nothing more rewarding than going through a dungeon only to get stuck, then miraculously figure out the solution. I can remember at least 2 or 3 times when I stumbled upon a solution to a puzzle. Afterwards, I thought to myself: “There is no way I would’ve figured that out had I not been swinging my sword or shooting something.” Another great thing is how the game builds upon itself for more challenging obstacles. Trust me, it doesn’t get easier as you go along. I thought I had seen every possible type of puzzle since I’ve played all the games, but there are quite a few that had me stumped in the later levels. The gameplay is fun and engrossing the more you play. The controls complement the gameplay very well.

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The controls, for the Wii version anyway, are very unique. The sword and other weapons like the bow are controlled with the Wiimote, while other movements are controlled using the nunchuk. The controls are very precise and create a very vivid interaction with objects and enemies around you. The accuracy of the Wiimote for aiming is pristine. I’ve never played anything that was more responsive and downright fun to use.

The ability to transform into a wolf is an amazing addition and adds new gameplay experiences to the Zelda series. Controlling the wolf has its advantages over being human. For one, wolf Link can run faster than human Link. There are also some other distinct advantages/disadvantages of each form, but some are probably spoilers. The game really needs to be played in order to fully experience everything.

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Kingdom Hearts Sequel(s)?

By  •  December 20, 2006

Kingdom Hearts’ producer told Famitsu magazine that there are plans for more titles in the series next year. Here’s the quote from Joystiq:

Kingdom Hearts producer Tetsuya Nomura told …
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Review: Red Steel

By  •  December 20, 2006

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Red Steel is a game that has come under fire ever since it was released and even before its release. I have played through most of the story mode and have played A LOT of multiplayer. I’m not sure if most of the reviewers that reviewed the game didn’t play through the game all the way or not–but it seems to me they didn’t give the game enough credit for what it sought to accomplish with new ways of using the Wiimote. Well, let’s get started on the story mode.

The storyline for Red Steel is different than most, but fits the mold of a few other games. You play as an American named Scott. Your fiancee has been kidnapped and you father-in-law is part of a Yakuza clan. There is another Yakuza group who is responsible for his daughter’s kidnapping. So, naturally, you’re the one that’s supposed to save her. The storyline develops more as you go along, but it really isn’t the strong point of the game. The story mode can be frustrating at times. You go through 5-10 checkpoints in each different level, which is good because you can load from these checkpoints. The annoying thing is that you die A LOT–so it’s a good thing they have lots of checkpoints. Overall, the story mode is engaging enough to keep you coming back and playing. It offers plenty of new sword skills and weapons to master as you progress.

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One thing I wanted to mention that I LOVE about the game is the upgradable sword techniques. At first, I was pretty disappointed in the mediocre sword fighting. But the farther you get in the game, the more sword moves you can master. Some of the newer moves require a lot more coordination. The beginning moves don’t require much, but the more complex moves are quite rewarding. For example, one move requires that you slash the wiimote right, then left, then slash the nunchuk left. It does all these moves in succession on the screen, so it’s like a slash, slash, parry. Very cool. Anyways, on to the multiplayer.

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Now the multiplayer is a little bit of a mixed bag. There are only 4 levels to choose from, but my friends and I couldn’t get enough of Red Steel. The multiplayer really is fun, even if you or some of your friends are struggling with the controls. It makes it really fun when you can get someone from the other side of the room with only a pistol, or being able to throw the grenade without blowing yourself up :D

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Updated Release Schedule

By  •  December 19, 2006

Nintendo has updated their release schedule for Q1 2007. One significant change is the delay of Wii Play to February 12. There is also no mention of Metroid Prime …
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UPDATE: Opera Browser Dated

By  •  December 19, 2006

Opera Software announced that they will be releasing a trial version of their web browser this coming Friday, December 22. They stipulate that it is a “trail version”, but …
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Medal of Honor Vanguard

By  •  December 19, 2006

A new game in the Medal of Honor series was announced today–Medal of Honor Vanguard. It is being developed for the Wii and PS2. The title is supposed to …
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Forecast Channel Live Early!

By  •  December 19, 2006

I woke up this morning to a blue glow and I knew something good happened over night. The Forecast Channel has gone live as of early this morning. There …
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